Quick reference
Gain a basic understanding of your Maschine Mikro MK3 hardware controller and the Maschine software.
This chapter introduces you to the main areas and concepts of Maschine. In the following sections, you will find:
Information that will help you in your everyday work with your controller: Using your controller.
An overview of a Maschine Project and a description of both its structure and content: Maschine Project overview.
A basic reference of your hardware controller, naming and quickly describing each of its control elements: Maschine Mikro hardware overview.
A basic reference of the Maschine software (Maschine software overview).
Using your controller
This section provides useful information for your everyday work with your Maschine Mikro controller.
Controller modes and mode pinning
Controlling the software views from your controller
Your controller provides you with numerous shortcuts to modify the display in the Maschine software window without having to touch your mouse.
Maschine Project overview
A Maschine Project contains all the information stored with a Maschine-produced piece of music.
The Project references all the sound content: the instruments, sounds and samples, and all the effects that you apply to them.
The Project also contains the arrangement of your song: how Patterns are built from events that trigger Sounds, and how they are arranged into a song structure using Scenes and Sections.
The following section will explain these two aspects in detail.
Sound content
The sound content aspect of a Maschine Project includes all the instruments and effects contained in your Project file, and how these are structured.

The sound content aspect of a Maschine Project with Ideas view selected.
Groups (1) are available in Banks. Each Bank contains up to eight Groups (A–H) and each Group contains sixteen Sound slots (3). Each Sound slot can be filled with samples or plug-ins.
You can influence the sound on these three channels: the Project (or Master) channel, the Group channel, and the Sound channel. The relevant controls are situated in the Control area (2), which can be used for accessing Plug-in parameters or Channel properties.
The Control area has three tabbed sections corresponding to each channel: MASTER, GROUP, and SOUND.
The controls in the SOUND section affect the sound of the selected Sound (1–16).
The controls in the GROUP section affect the sound of the selected Group (A–H), i.e. the sound of all its Sound slots.
The controls in the MASTER section affect the sound at the main outputs of Maschine, that is, the sound of all Groups and all Sounds.
Arrangement
The Maschine Project is about building patterns and putting those patterns into a loop or a song structure. In Maschine, the process of creating ideas is separated from the process of arrangement to provide a more flexible and creative approach. To reflect this the Arranger is split into two views: Ideas view and Song view which you can easily switch between using your controller. The two views reflect the same content but in different ways.
Ideas view
The Ideas view is best equipped to help you develop your Patterns and Scenes. Here you create and record your Patterns and then combine them by assigning them to Scenes. Once you have created a number of Scenes that are ready to be arranged you can add them to the Song view.

The Ideas view of a Maschine Project optimized for creating Patterns and building Scenes.
The workflow of creating ideas in Maschine is as follows:
You load samples or plug-ins into the Sound slots (7) of the selected Group (2).
You record instances of your Sounds by playing the pads. A recorded instance of a Sound is called an event (6).
Together, the events add up to a Pattern (1) for the selected Group (2).
Pattern details are shown in the Pattern Editor (5), where you can create several Patterns for each of your Groups.
In the upper half of the software, the Ideas view of the Arranger (4) allows you to combine your Patterns (1) from each Group into Scenes (3).
Song view
In the Song view, Scenes are assigned to Sections and placed on the Timeline of the Arranger, where you can move them around to develop an arrangement.

The Song view of a Maschine Project.
The workflow of creating an arrangement in Maschine is as follows:
Create Sections on the Timeline of the Arranger (2).
Assign a Scene to each Section (3). The column below the Scene name shows the Patterns (4) that will be played by the various Groups (1).
Change the position of a Section by dragging the Section slot.
Maschine Mikro hardware overview
This section quickly describes the areas and control elements on your hardware controller.
The top panel of your controller includes the following sections:

Overview of the Maschine Mikro controller’s top panel and its main sections.
Browser section: This section contains dedicated buttons that provide access to recent Projects, the Browser, and Favorites. For more information, refer to Browser section.
Edit section: This section holds the Encoder, a multifunctional element used in various contexts with the Arrow buttons. The three Quick Edit buttons nearby allow you to adjust the volume, tempo, and swing of your Sounds, Groups, and Project. In Step mode, they let you quickly change the velocity, position, and tune of the selected events. For more information, refer to Edit section.
Performance section: The Smart Strip and the four function buttons above it make up a highly versatile and intuitive tool for enriching your performance. The NOTE REPEAT button provides access to the Note Repeat and Arp feature, while the LOCK button allows you to store and recall snapshots during your set. The Group button enables you to quickly access each Group when used in combination with the top eight pads 9–16. For more information, refer to Performance section.
Transport section: Start, stop and restart playback, activate record, and tap the tempo, simply by pressing the dedicated buttons. Use SHIFT to access the secondary functions of your controller. For more information, refer to Transport section.
Pad section: Access the various controller modes using the column of mode buttons on the left-hand side of this section. Use the 16 pads to play your Sounds. Above the pads, the Pad Input Mode buttons let you choose how the pads will behave: e.g., they can trigger all Sounds in your Group, different notes of a single Sound, specific chords of a single Sound, or create and edit events in the step sequencer. Besides playing the Sounds, the pads provide access to many editing and selection commands depending on the selected controller mode. For more information, refer to Pad section.
Browser section
Use the Browser section to access the Browser Results List, and open recent Projects.

The Browser section on your controller.
Project button: View Projects that have been recently opened. Turn the Encoder to scroll the list, and press the Encoder to load the selected Project. Press SHIFT + Project button to access MIDI mode. For more information on MIDI Mode, refer to Using your controller in MIDI mode.
Favorites button: View Favorites directly using the controller. Turn the Encoder to scroll the list, press the Encoder to load the selected item.
Browser button: Access the Browser and use the Encoder to scroll the Results List, and press the Encoder to load a selected item.
Edit section
The Edit section holds the Encoder, a multifunctional element to be used in various contexts with the Arrow buttons. The three Quick Edit buttons allow you to easily adjust the volume, tempo and swing of the Sounds, the Groups and the Project. This section also provides quick access to the Sample Editor.

The Edit section on the controller.
(1) Display: The LCD display will provide you with all essential information, no need to glance at the computer screen.
(2) Encoder : The Encoder combines the functionalities of a button, and of an endless rotary encoder. Hence, it can be pushed and rotated. These aspects make it a versatile control element that can be used for adjusting parameters, and entering values.
(3) Quick Edit buttons: Enable either VOLUME (Velocity), SWING (Position), or TEMPO (Tune) to quickly adjust the volume, swing, or tempo of your Project via the Encoder (1). In Step mode the Quick Edit buttons allow you to adjust the velocity, the position, and the pitch (key) of the selected events. See Adjusting the volume, swing and tempo for a practical example of how to use these features.
(4) PLUG-IN button: Press PLUG-IN (Macro) to access Control mode (the default mode on your controller) and directly display the Plug-in(s) loaded in the selected Sound/Group or the Master. This provides instant access to all Plug-ins’ parameters via the Arrow buttons (6), which can be adjusted using the Encoder. Press SHIFT + PLUG-IN (Macro) to access Macro controls.
(5) SAMPLING button: Press the SAMPLING button to access the Sample Editor. To learn more about sampling with Maschine, refer to Sampling and sample mapping.
(6) Arrow buttons: The Arrows buttons are highlighted to indicate when extra pages containing features or parameters are available via the display.
Performance section
The Performance section provides you with various tools shaped for live performance.

The Performance section on the controller.
(1) Strip Mode buttons: The PITCH , MOD , PERFORM , and NOTES buttons let you select the function of the Smart Strip (2). Press the Strip Mode buttons to enable or disable the corresponding function:
Enable PITCH or MOD to send MIDI Pitchbend or Modulation data to the selected Sound using the Smart Strip. While doing this, press REC in the Transport section to record your actions as MIDI automation into your Pattern.
Enable PERFORM and use the Smart Strip to control the Perform FX (if any) for the selected Group. Press SHIFT + PERFORM (FX Select) to quickly select and load a Perform FX for that Group. After loading an effect you can control it using the Smart Strip.
Enable NOTES and use the Smart Strip to play what’s loaded on the pads: Sounds, notes or chords, depending on the current Pad Input mode. If you hold certain pads, only these pads are triggered by the strip; otherwise, all pads are triggered. For example, with pads in Keyboard mode, you can touch the strip for single notes, slide your finger for progressive note strums, use two fingers for instant jumps between notes, but that’s not all: You can use the Smart Strip in combination with the Note Repeat, Arp, and Chord engines for endless creative possibilities.
If no Strip Mode button is active, the Smart Strip is deactivated.
(2) Smart Strip : The Smart Strip puts control of several parameters literally at your fingertips: Depending on the Strip Mode button (1) selected above the Smart Strip, use it to apply pitch bend or modulation to the Sound(s) played on the pads, apply and tweak Perform FX in real time, or play Sounds by strumming on the strip, even with two fingers. Above the Smart Strip, a LED bar indicates the current value or note set on the strip.
(3) GROUP button: When you hold the GROUP button, the top eight pads 9–16 allow you to select the Group you want to work in. Dimmed blue pads show Groups, while the fully lit colored pad shows the selected Group — the name of this Group will show in the display. Unlit pads indicate Groups that do not exist. Press SHIFT + GROUP to enter Step mode.
If you want to use more than eight Groups in your Project, hold SHIFT and press the Group buttons to select and access other banks of Groups.
These buttons are also used to solo and mute Groups on the fly when SOLO or MUTE buttons are held; this is great for jamming out your Project and performing live.
If the VOLUME, SWING, or TEMPO button is active in the Edit section above (see Edit section), hold a Group button and turn the Encoder to change the volume, tune or swing for that individual Group. For more details on this, refer to Adjusting the volume, swing and tempo.
(4) AUTO button: In Maschine, modulation of almost any parameter on the Sound and Group level is achieved with one-touch simplicity. Press and hold the AUTO button while turning the Encoder to record modulation for the selected parameter.
(5) LOCK button: Press LOCK at any time to create a snapshot of all modulable parameters in your Project. Subsequently, change any of these parameters during your performance or studio session, then press the dim lit LOCK button again to recall the snapshot with the original parameter values. Lock is a powerful tool for extensive modulations, but also very useful to compare mixes, or to switch up snapshots during a live performance.
(6) NOTE REPEAT button: Note Repeat is a convenient way to play, record beats, and melodies. When your pads are in Pad Mode, the Note Repeat engine repeats the selected Sound automatically at a given rate. When your pads are in Keyboard or Chord mode, NOTE REPEAT provides instead access to the flexible and versatile arpeggiator to play Sounds in note sequences. The arpeggios are created according to both the pads you hold and the scale and chords you have configured. Press SHIFT + NOTE REPEAT (Arp) to directly switch your pads in Keyboard mode and activate the Arp engine. To use Note Repeat you must press and hold it, but in Arp mode it is automatically pinned.
Transport section
The Transport section holds various transport tools as well as the SHIFT button used in various contexts.

The Transport section on your controller.
(1) PLAY button: Press PLAY to activate playback. Press PLAY a second time to stop playback.
(2) REC button: During playback, press REC to begin recording. Or when playback is off, press SHIFT + REC to begin recording with the Count-in. Press REC a second time to stop recording. Hold the REC button to access Pattern Preset mode, this allows you to select the desired Pattern Length before recording new Patterns.
(3) STOP button: Press STOP to stop playback. When the playback is stopped, press STOP to reset the play position back to the beginning of the Project.
(4) RESTART button: Press the RESTART button at any time to restart from the beginning of the current loop range.
(5) ERASE button: During playback, hold ERASE and any number of pads or Group buttons to erase the events for the corresponding Sounds or Groups on the fly. Use the shortcut ERASE + EVENTS + pad to quickly erase all events triggered by that pad in your Pattern. If you automated a parameter, hold ERASE and turn the Encoder to erase the automation of the selected parameter. Press SHIFT + ERASE + any pad or Group button to completely remove the Sound or Group in that slot.
(6) TAP button: Repeatedly tap the TAP button to set the desired tempo. Press SHIFT + TAP to quickly enable/disable the metronome.
(7) FOLLOW button: If you activate FOLLOW, time-related displays (like the Pattern Editor) are updated as the playhead goes beyond the current part, so that you always see where the playhead is. Press SHIFT + FOLLOW to open Grid mode and adjust the grids to define how various Maschine objects can be moved or resized: Perform grid (for transitions between Sections), Arrange grid (for Pattern length and Section length), Step grid (for events), and Nudge grid (for events as well).
(8) SHIFT button: While the most important features are accessible through dedicated buttons, many shortcuts are available by holding the SHIFT button and pressing pads 1–16 or several other buttons. You can also use the SHIFT button to change parameters in finer increments when entering values with the Encoder.
Pad section
The Pad section includes numerous features. Use the 16 pads to play your Sounds. Above the pads, the Pad Input Mode buttons let you choose how the pads will react to your hits: e.g., you can trigger all Sounds in your Group, play different notes of a single Sound, specific chords of that Sound, or create and edit events in the step sequencer.
Besides playing Sounds, the pads provide access to many editing and selection commands depending on the controller mode selected from the column of Mode buttons left of the pads.
Additionally, when you hold SHIFT, the pads provide you with useful shortcuts and commands for your everyday work with Maschine.

The Pad section on your controller: the Mode buttons (1) to (8), the pads (9), and the Pad Input Mode buttons (10) to (14).
Mode Buttons
The Mode buttons (1) to (8) are located in the column left of the pads. They switch the pads and your controller to a series of modes dedicated to specific workflows:
(1) MUTE button: Enters Mute mode. In this mode, you can instantly mute Sounds and Groups by pressing the corresponding pads and Group buttons. This is good for getting on top of your production when you have many sounds playing and especially useful for performing live. Muted Sounds/Groups are represented by half-lit pads, while audible Sounds/Groups are represented by fully lit pads.
(2) SOLO button: Enters Solo mode. In this mode, you can instantly solo any Sound or Group (equals muting all other Sounds/Groups) by pressing its pad or Group button. This is useful to tweak the Sound or for performing live. The pad of the soloed Sound or Group is fully lit, while all other pads (representing the muted Sounds/Groups) are dimmed.
(3) SELECT button: Enters Select mode. This mode allows you to select a Sound without triggering it, or select specific events of a particular Sound, which is useful for limiting quantization, nudging notes and other operations specific to the selected events. Press ERASE + SELECT + pad to quickly erase all events triggered by that pad in your Pattern or notes at that pitch when in Keyboard mode.
(4) DUPLICATE button: Enters Duplicate mode. Use the Duplicate mode to swiftly create another instance of any Sound, Pattern, Group or Scene. This can be useful for creating variations or trying out something new while preserving the current state of your work.Press SHIFT +DUPLICATE to quickly double the current Pattern.
(5) VARIATION button: Enters Variation mode. This lets you introduce “happy accidents” in your Patterns. The Variation mode provides you with two features: Humanize adds natural rhythmic fluctuations to programmed sequences, while Random provides randomly generated variations of your beats and melodies. Press SHIFT + VARIATION to enter Navigate mode. When working on large Projects, it is sometimes necessary to look at the computer screen. With Navigate mode there is no need to use the mouse and search for scroll bars or magnifying glasses. Just use the pads and the displays to zoom in and out or scroll through Patterns and Scenes. See Controlling the software views from your controller for more information.
(6) EVENTS button: Enters Events mode. This mode allows you to select particular events in your Pattern and modify their position, pitch (key), velocity and length. You can also press EVENTS + pad to quickly select all events triggered by that pad in your Pattern.
(7) PATTERN button: Enters Pattern mode. Pattern mode allows you to manage all Patterns in the selected Group: create new empty Patterns or duplicates of existing ones, switch between different Patterns, etc. Dimmed pads represent existing Patterns, the fully lit pad represents the selected Pattern.
(8) SCENE button: Enters Scene mode (in Ideas view) or Section mode (in Song view). Use Scene mode to access your Scenes and Section mode to arrange your song:
Use Scene mode to create, select and manage Scenes to prepare them for assignment to Sections in the Arranger. During playback, you can switch Scenes for quick on-the-fly arrangement by pressing the pads; half-lit pads show existing Scenes, while fully lit pads show the selected Scene. When you are satisfied with a Scene you can append it to the Arranger.
Use Section mode to create, select, and manage Sections in order to create an arrangement. Here you can create Sections, assign a Scene to Section, position a Section on the Timeline, and set the length of a Section.
Press SHIFT + SCENE to quickly toggle between Ideas view and Song view.
Pads and Pad Input Mode Buttons
The Pad Input Mode buttons (10) to (14) allow you to choose from various behaviors for the pads (9) when it comes to trigger your Sounds. The four buttons directly above the pads (PAD MODE (10), KEYBOARD (11), CHORDS (12) and STEP (13)) control the four main pad input modes , while the FIXED VEL button (14) controls additional options for the modes.
(9) Pad 1–16 : The sixteen velocity-sensitive pads can be used to play and select your Sounds. Their behavior can be configured by the Pad Input Mode buttons (10) to (14) described below. The pads also have many functions depending on the controller mode that is currently selected.
(10) PAD MODE button: Press PAD MODE to switch the pads to Group mode (the default mode). In Group mode each pad represents one Sound of the Group. Group mode is typically used for drum kits. You can adjust various parameters of the mode via the display, the Arrow buttons, and the Encoder.
(11) KEYBOARD button: Press KEYBOARD to switch the pads to Keyboard mode. In Keyboard mode the pads represent 16 pitches of the chromatic scale for the selected Sound, ascending from the selected Root Note; this way you can play the selected Sound like a melodic instrument.
(12) CHORDS button: Press CHORDS to switch the pads to Chords mode. The Chords mode is similar to the Keyboard mode (see the KEYBOARD button (11) above) with the difference that each pad triggers a whole chord instead of a single note. Use the Arrow buttons and the Encoder to configure the chord you want to play.
(13) STEP button: Press STEP to switch the pads to Step mode. Step mode turns your Maschine controller into a step sequencer. In this mode, each pad represents one step of the selected Step Grid resolution. During playback, a running light through the pads represents the current position of the step sequencer. Pressing the pads creates notes on the corresponding steps (causing them to light up) or it removes them from the Pattern.
(14) FIXED VEL button: Press FIXED VEL to enable/disable the Fixed Velocity option. By default, the pads are sensitive to velocity: The harder you hit them, the louder the sound will be. With Fixed Velocity activated, your pads play at the same volume no matter how hard you hit them. For example, this can be very handy when you are triggering slices of a loop from your pads and want to have all slices at the same volume. Fixed Velocity is available in all four pad input modes: Group, Keyboard, Chords and Step (see above for more info on these). Press SHIFT + FIXED VEL to enable/disable the 16 Velocities option. In this mode your pads play the same note (pitch) of the focused Sound but with 16 different velocity values. This can be useful to play or program complex drum fills. The display indicates the velocity values for each pad. The pitch of the played note is defined by the Base Key. The 16 Velocities option is only available in Pad mode, i.e. when PAD MODE (10) is activated.
Rear panel
The rear panel of the Maschine controller holds the USB, and Kensington Lock sockets.

The rear panel of the Maschine controller.
(1) USB socket: Connects the Maschine controller to your computer via USB 2.0/3.0.
(2) Kensington Lock slot: Attach a Kensington Lock to secure your device from theft.
Maschine software overview

The Maschine software.
Header: The Header contains the main controls for the Maschine software including the Display area, the Transport controls, and the Master Volume slider. You can also use this area to toggle the Browser, toggle the Mixer view, connect to your hardware controller and monitor the CPU usage of your computer.
Browser: The Browser is your tool for managing, finding, tagging, and categorizing Projects, Groups, Sounds, Instruments, Effects, and Samples. Using the search facility you can quickly find things and audition Samples.
Arranger: This area has two views: Ideas view and Song view. Ideas view is for creating and experimenting with musical ideas free from the timeline. Song view is for organizing your musical ideas into a song on the Timeline.
Control area: The Control area allows you to control parameters and settings for each of the Plug-in slots at each Project level (Sound, Group, and Master). This area can hold settings for Groups, Sounds, Plug-ins (internal or VST/AU plug-ins), MIDI, routing.
Pattern Editor: The Pattern Editor features both step programming and real-time recording and is the basis for each Pattern. Patterns for each Group can be created here and then assigned to Scenes in the Arranger. The Pattern Editor also lets you edit modulation for the Sound, Group, and Plug-in (Internal or External) parameters.
Header

The Header
Maschine logo: The Maschine logo and NI logo open the About screen, which displays the version number and edition of your Maschine software.
Maschine menu: Click the Maschine menu to access the software menus. This menu is particularly useful when Maschine is used as a plug-in in a host application.
Browser button: Use the Browser button to toggle the Browser. The Browser is your tool for managing, finding, tagging, and categorizing Projects, Groups, Sounds, Instruments, Effects, and Samples. From the Browser, you can directly search your computer or an external drive to add new files. You may also audition Samples directly from the Browser and apply new tags.
Mix view button: Click the Mix view button to access the Mix view. The Mix view provides you with quick access to the level and routing settings of all your Sounds, Groups, and the Master. In addition, it provides you with an intuitive interface for adjusting the parameters of all your Plug-ins.
Transport controls: The Transport controls contain buttons such as Play, Restart, Record, and Loop.
Display area: The Display area provides controls for Ableton Link, the metronome, the tempo, the global swing, the time signature, the Follow feature, the Performance Grid and the Retrigger feature, and the use of your computer keyboard as MIDI keyboard.
Controller icon: This area displays an icon for each Maschine controller connected to your computer.
Master Volume slider: Shows and adjusts the level of the Maschine audio output.
CPU meter: The CPU meter represents the current load on your computer’s processor and is constantly measured; it should not go above 70% to avoid clicks and interruptions. You can save CPU power by sampling the audio output of Maschine if necessary using export.
Audio Engine button: Click the Audio Engine button to disable the entire sound processing of Maschine.
NI logo: The NI logo and Maschine logo open the About screen, which displays the version number and edition of your Maschine software.
Browser
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The Browser
Library tab: Use the Library tab to access your computer's hard drives via Maschine's selectors and filters.
Files tab: Use the Files tab to access your computer’s hard drives.
File Type selector: This contains seven icons representing the different file types of Maschine. From left to right the file types are Projects, Groups, Sounds, Instruments, Effects, Loops , and One-shots. Clicking one of them causes only the files of the selected type to be displayed.
Content selector: Use the Content selector to switch between Factory Content (button off) and User Content (button on).
Product selector: The Product selector allows you to browse and select any content of the same File Type as is selected in the File Type selector above.
Tag Filter: The Tag Filter allows you to search based on tags. You can quickly find files based on the Types and Characters categories by clicking the tags.
Search field: Use the search field to quickly find files based on their name or tagged attribute. Select the type of file you are looking for from the File Type selector and enter the name or category of a file into the search field to perform a search. Results are displayed in the Results list below.
Results list: The Results list displays all files that match your query.
Autoload: This button automatically loads the selected loop or one-shot in the Results list so you can listen in context and in tempo with your Project while it is playing.
Audition button (speaker icon): Allows you to quickly audition the item selected in the Results list when Preview files have been downloaded and installed using Native Access. The volume level of the file being auditioned is set by the slider. When browsing Groups, the +PATTERNS and +ROUTING buttons appear in the Control bar of the Browser.
Use the +ROUTING button to load the audio and MIDI routings stored in the Group (potentially overwriting previous routings in the selected Group). When the +ROUTING button is off, any audio and MIDI routings saved in the Group will not be loaded, preserving any existing routings in the active Group.
Use the +PATTERNS button to load a Group with its saved Pattern. When +PATTERNS is selected the Sounds and Patterns of the selected Group are loaded. When +PATTERNS is deselected, only the Sounds of the selected Group are loaded so you can try them with your existing pattern.
Information: Click the Information icon to view the details of the selected file.
Tag Editor: Use the Tag Editor to edit Tags applied to files and to add Tags to new files. Native Instruments content is read-only, however, Types and Characters properties can be edited in User content. You can show/hide the Tag Editor by clicking the EDIT button at the bottom right.
Arranger
The Arranger has two views: Ideas view and Song view. Each view has a specific purpose in the workflow of creating a song, but essentially they represent the same content. The Ideas view allows you to experiment with your musical ideas without being tied to a timeline or any kind of arrangement. Here you can create Patterns for each Group and combine them into a Scene. The Song view allows you to structure your song by allowing you to assign the Scenes you created in the Ideas view to Sections, and move them around to quickly create a larger musical structure.
Switching between Ideas view and Song view
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The Arranger View button
The Ideas view

The Ideas view for creating and experimenting with musical ideas free from the Timeline.
Scenes: This area displays all the current Scenes in your project. After creating a Scene by clicking the + symbol, you can build the Scene by selecting a Pattern from each Group. By clicking each Scene name (Scene slot) you can switch between Scenes to see how your musical ideas work together. Using your mouse you can right-click the Scene slot and select to Append to Arrangement from the menu and then arrange your song in the Song view. You can also use the right-click menu to Clear, Duplicate, or Delete Scenes, as well as organize your Scenes by selecting the Rename or Color options
Pattern area: All Patterns in your Song are represented here. You can double-click a blank slot to create and new Pattern or click an existing Pattern to assign it to the selected Scene. Once assigned, a Pattern will become highlighted, click it again to remove it from the selected Scene. Using your mouse you can right-click the name of a Pattern and select to Clear, Duplicate, or Delete a Pattern. You can also organize your Patterns by selecting the Rename or Color options.
Groups: Select the desired Group slot to display the Group’s contents (Sounds, Patterns…) in the Pattern Editor (refer to Pattern Editor) and the Group’s Channel properties and Plug-in parameters in the Control area (refer to Control area). To mute a Group click the Group letter, for example, A1, and right-click on the letter to solo the Group. Using your mouse you can also right-click the name of a Group to access the many options available to manage them.
The Song view

The Song view for organizing your musical ideas into a song on the Timeline.
Groups: Select the desired Group slot to display the Group’s content (Sounds, Patterns…) in the Pattern Editor (refer to Pattern Editor) and the Group’s Channel properties and Plug-in parameters in the Control area (refer to Control area).
Arranger timeline: This area displays the current position within the track and allows you to set the loop range.
Section slots: This area displays Section slots. A Section is a container for Scenes placed on the Timeline. A Section can be moved freely by clicking the name of the Section and dragging and dropping it into place. You can change the length of a Section by dragging the Section end marker to the left to shorten it, or to the right to lengthen it. Using your mouse you can right-click a Section and use Select in the menu to assign a Scene to a Section. It is also possible to use the menu to Insert, Duplicate, Delete, Clear or Remove Sections as well as organize them by selecting the Rename or Color options.
Pattern area: In each Section of the Arrangement, you can see the name of the Scene assigned to the Section along with the Scene’s Patterns stacked vertically for each Group in the Project. The Patterns seen here are the same as those seen when viewing the same Scene in the Ideas view.
Control area

The Control area
Plug-in icon: Click the Plug-in icon to access Plug-ins and their parameters.
Channel icon: Click the Channel icon to access Channel properties where you can display and adjust various properties for the selected Sound/Group or Master channel in the Parameter area.
MASTER tab: Click the MASTER tab to control sound at the main outputs of Maschine (including all Groups and Sounds).
GROUP tab: Click the GROUP tab to gain access to Plug-ins and Channel properties of the Group loaded in the selected Group slot (A–H).
SOUND tab: Click the SOUND tab to gain access to Plug-ins and Channel properties of the Sound in the selected Sound slot (1–16).
Quick Browse icon: Use the Quick Browse icon to recall the search query you performed to find the currently loaded file/preset.
Parameter area: Displays the parameters for the selected Plug-in or Channel properties. Depending on the number of parameters to display, these can be split into several parameter pages. In this case, click the page name in the top row to display its parameters.
Plug-in list: There are Plug-in slots on each channel level (Sound, Group, and Master). Each of them can hold one effect Plug-in. The first Plug-in slot of the Sound level can also hold a plug-in instrument. Select the desired Plug-in to display its parameters in the Parameter area.
Pattern Editor

The Pattern Editor
Sound slots: Sound slots 1–16 of the selected Group are listed here. Click a Sound slot to bring it into focus and display its Plug-ins and Channel properties in the Control area (refer to Control area). In Keyboard view (3), click a Sound slot to display its events in the Event area (11).
Sample Editor button: Click this button to open/close the Sample Editor. Refer to Sampling and sample mapping for more information.
Keyboard View button: Click this button to switch the Event area (11) to Keyboard view.
Group View button: Click this button to switch the Event area (11) to Group view.
Audition button: Click this button to audition a Sound when when you select it from the Sound slots (1). When this is on, you can also audition single events when you click them in the Event area (11).
Pad View button: Click this button to manage the pad assignments and access the Key, Choke, and Link settings for the selected Sound.
Pattern Manager: Each Group has an unlimited number of Patterns available. Each Pattern slot can hold one Pattern. A Pattern contains the events that make up a groove or a musical phrase for the selected Group. Click the drop-down arrow to open the Pattern Manager and select a Pattern slot to display and edit its Pattern. Upon slot selection, this Pattern is also referenced for that Group in the selected Scene in the Arranger (see Arranger). Select various Patterns from each Group to form an arrangement.
Pattern Start and Length controls: Adjust the start point and the length of the Pattern, both measured in bars:beats:steps.
Dragger icons: Allow you to conveniently drag and drop audio or MIDI from your Patterns to your desktop or to your DAW.
Pattern timeline: The timeline at the top of the Event area (11) displays musical time units, including bars and beats. Drag the white start and end markers in the timeline to resize the Pattern, or click between the markers and drag your mouse horizontally to move the Pattern in the timeline.
Event area: Displays the content of the selected Pattern slot (7). Here you can see your recorded events as rectangular blocks. In Group view (3) these represent the Sounds of your Group. In Keyboard view (2) they represent musical notes of the selected Sound. The events can be edited using your mouse; they can be dragged to a new position, elongated, shortened, or deleted.
Control Lane: The Control Lane provides a visual overview and editing tools for the MIDI automation and parameter modulation.
Edit controls: Use the Step Grid controls on the left to turn the Step Grid on or off and adjust its resolution (the step size in which events can be moved/resized), and click the pencil icon on the right to toggle the Draw mode on or off when editing events with your mouse in the Event area (11).
Control Lane button: Shows or hides the Control Lane (12).