Classic view
Classic view is designed to discover the depth and power of Kontakt's engine over time, as you explore building your own instruments.
The Classic view in Kontakt Player is designed to discover the depth and power of its engine over time. It can be configured in a variety of ways to best suit your needs and preferred workflows. You can load instruments and combine them in multis with flexible MIDI and audio routing.
Classic view contains the following main areas and elements:
Header: Lets you open the Library browser, show or hide elements in the user interface, and access options in the File menu. Additionally, the displays and meters keep you informed about the software status. For more information, refer to Header.
Side Pane: Provides functions for managing your collection of Kontakt-relevant files. In the screenshot, it’s currently switched to the Libraries tab, which contains easy access to your Kontakt libraries. For more information, refer to Side Pane (Classic view).
Master Editor: Contains global controls that affect the behavior of all Instruments in your Multi, as well as some common utility functions. For more information, refer to Master Editor.
Rack: Displays all Instruments in the current Multi. The Rack area is where one or more Instruments are loaded into the Multi. For more information, refer to Instrument Rack.
Instrument Header Contains the Instrument’s name and various parameters, such as MIDI input channel, output level, panning position, and tuning. For more information, refer to Instrument header.
Outputs Section: Displays a channel strip for each configured Output Channel, plus four Aux Channels. For more information, refer to Outputs Section.
On-screen keyboard: Displays a virtual on-screen keyboard that you can use to play instruments with your mouse, and visualize key ranges. For more information, refer to On-screen keyboard.
Info Pane: Displays details of the selected Instrument file below the Side Pane, and a brief explanation of the control at the mouse position below the Rack. For more information, refer to Info pane.
Instrument Rack
Learn about the functionality of the Rack Multi Instrument Mode in Kontakt Player, which includes the Performance View, Purge menu, and Instrument Headers.
The Rack is where you will spend most of the time when working with Kontakt. The Rack operates in Multi Instrument mode, which allows you to view and edit your Multi and the Performance views of the Instruments in it. In the full version of Kontakt, a second mode allows you to edit the inner workings of a single Instrument; Instrument Edit mode.
In Multi Instrument mode, any Instrument in the Multi will be shown as a horizontal Instrument Header, which contains the Instrument name and related settings. Your Multi can contain up to 64 Instruments, which will be spread across 4 pages of up to 16 Instruments each.
Rack header
At the top of the Rack section is the Rack header, which is always visible as long as the Rack is in Multi Instrument mode. Use the header to switch between the four Multi pages, show or hide Aux send controls, and resize all Instrument Headers.
The Rack header contains the following features and controls:
Multi Name: A text field contains the name of your currently loaded Multi; if you have just started Kontakt Player, this will read New (default), as this is the default Multi file that will be loaded on startup. To change the name, click the text field and enter a new one.
Multi Browse (<> icons): The left and right arrow buttons will replace your Multi with the previous or next one from the same directory, if there are any.
Pages: Four page buttons allow you to switch between the four Instrument pages. Each Multi can contain up to 64 Instruments, arranged across four pages of 16 Instruments each. You can use these pages to keep your Instruments in separate categories when your Multi is very large, or you can just switch to the next page when the 16 available Instrument slots of your current one are occupied.
Multi Workspace Buttons: These three buttons alter the workspace in some way, displaying or hiding certain controls, or minimizing all Instruments at once.
KSP: Toggles the visibility of a global Script Editor pane, where you can create, edit and manage Multi Scripts that operate on a higher level than normal Instrument Scripts.
Aux: Toggles the display of Aux send controls that enable you to adjust the signal level at which each Instrument is routed to the Aux Channels. For more information, refer to Working with Aux Channels.
Minimize/Maximize all Instrument Headers: Toggles all Instrument Headers in your multi between their minimized and maximized size. At their normal size, Instrument Headers contain more information, but also occupy more screen space. Use this feature to see an overview of all Instruments on a page or to save screen space when you're not planning to adjust any Instrument parameters. For more information, refer to Instrument header (minimized)
Note
Another option is to assign all Instruments on a page to channels of the same MIDI port; if you have four ports at your disposal, this method lets you easily keep track of your MIDI assignments in large Multis. However, assigning several Instruments to the same MIDI channel is a quick way of creating layered sounds.
Instrument header
Whenever you open a new Instrument, it will appear in the Rack as an Instrument Header. Each Instrument Header can be optionally reduced in size. At regular size, as shown below, the header displays parameters that describe how the Instrument will work in the context of the current Multi. It also provides some controls to adjust parameters like the Instrument’s output volume, panning position, and solo/mute status.
The Instrument Header contains the following settings and controls:
Instrument Options (cog icon): Opens the Instrument Options dialog, where you can access features that affect the whole instrument such as voice stealing, MIDI transposition, and key/velocity range.
Quick-Load Menu: Opens a dropdown menu that gives access to your Quick-Load Browser.
Instrument Name: Displays the Instrument's name. Edit the name by clicking on it and entering a new one. The name displayed here will be identical to the file name (without the .nki extension) when you load and save the Instrument.
Instrument Icon: Kontakt Instrument creators can choose from a range of icons that indicate the general category of their creation. Some libraries will also use custom icons. Clicking this icon will toggle the Instrument’s Performance View on or off, if available.
MIDI Channel: Indicates the currently assigned MIDI input channel that the Instrument will respond to. Clicking it will open a drop-down menu that allows you to select a new MIDI channel for this Instrument. The Omni setting will make it respond to MIDI data on any channel; below it, the available ports of your MIDI interface will appear as sub-menus, each one containing the 16 channels of the respective ports. Note that the maximum number of distinct MIDI channels that you can use is 64 in the stand-alone version of Kontakt Player, and 16 when using Kontakt Player as a plug-in.
Output Channel: Displays the currently selected Output Channel that will receive the output signal from this Instrument. Clicking on the channel name will open a drop-down menu with all currently defined Output Channels, where you can assign the Instrument to a different channel.
Memory: Indicates how much system memory is currently being used by the Sample data of this Instrument.
Max Voices: Defines the maximum number of voices that the Instrument may use at any time. Change this value by clicking on it, then dragging the mouse up or down. If you notice that the number of currently used voices rises to the Max Voices value during play and you hear that voices are being cut off, try increasing this value.
Purge: This button opens a drop-down menu that lets you execute the functions related to Kontakt’s purge mechanism on a per-instrument basis. The purge facility is explained in section Purge menu.
Voices: This number indicates how many voices are currently being used by the Instrument.
Previous / Next buttons: The left/right arrow buttons exchange the Instrument with the previous or next one from the same directory, respectively.
Snapshot View: Provides access to Snapshot features including loading, saving and deleting Snapshots. For more information, refer to Using Snapshots.
Info View: Provides access to the Instrument's Audio and MIDI configuration, as well as Voices and Memory consumption.
Solo button: When activated, all other Instruments in the Multi are muted, and the output signal can be heard in isolation. How Kontakt Player will handle multiple Solo selections is determined by the Solo Mode setting, refer to Handling.
Mute button: When activated, the current Instrument is muted, thus temporarily removing its output signal from the Output Channel.
Pan: Adjusts the panorama position of the Instrument’s output signal.
Volume: Adjusts the output volume of this Instrument. Select whether the default value of Volume sliders will be -6 dB or 0 dB in the Options dialog.
PV: Toggles the Performance View panel on and off, if PV is available in the instrument. For more information, refer to Performance view.
Aux: Shows and hides the row of Aux send sliders below this Instrument Header.
Minimize View: Minimizes the Instrument Header. This allows you to adjust the display sizes of headers individually.
Remove Instrument: Removes the respective Instrument from the Multi.
Level Meters: LED-style bar graph meters indicate the current output levels across all channels of this Instrument.
Tune: Adjusts the pitch of the Instrument. Turning the knob left or right will increase or decrease the pitch, respectively. The control covers a range of +/- 3 octaves and moves in semitone increments. Hold [Shift] while adjusting the control for fine tuning.
Instrument header (minimized)
If you want to save screen space, you can switch all (or a selection of individual) Instrument Headers to a minimized view, which contains only the most important parameters and controls.
In this mode, the Instrument Header includes only the Instrument Options button, the Instrument Name field, Solo and Mute buttons, Output Volume, Pan sliders, Level Meters, and buttons for removing this Instrument from your Multi and switching the header back to its normal size. For more information on the related controls, refer to Instrument header.
To minimize all Instrument Headers:
Click the Minimize All Instrument Headers button, on the right side of Rack header.
All Instrument Headers in the Multi Rack are minimized.
To minimize individual Instrument Headers:
Click the Minimize Instrument Header button, on the right side of the Instrument Header.
The selected Instrument Header in the Multi Rack is minimized.
Performance view
Using Kontakt’s internal scripting language, an Instrument can provide a custom control panel called a Performance View. This feature provides Instrument-specific settings in a user-friendly way that doesn’t require access to Instrument Edit mode.
All Instruments included in the Kontakt library provide Performance Views, with various styles, controls, and features. Some Instruments include performance controls, sound editing parameters, marcos, and settings relating to Kontakt Player's operation and playback.
In Performance View, an Instrument's custom panel will appear below the Instrument Header in the Rack.
Loading and saving instruments
Learn how to load a compatible instrument in Kontakt Player.
In order to add an Instrument to your Rack either in Kontakt format (.nki) or in one of the supported third-party formats, first locate the Instrument file within the Browser. To load the instrument you can use the following options:
Drag it into a blank space of the Rack to add it to the Multi.
Drag it onto an Instrument that is already in the Rack to replace that Instrument with the new one.
Select the Load command from the Files menu; a file selection dialog will appear that lets you locate and select any Instrument, Multi, or Instrument Bank file on your system.
If you have activated the Browser: Double click loads instrument option in the Options dialog, you can also load Instruments by double-clicking them in the Browser.
After the Instrument has been loaded successfully, it will appear in the Rack. If required, Output and MIDI channel assignments can be changed in the Instrument’s Header. Once these are correctly set, the Instrument can be played via your MIDI keyboard or the virtual on-screen keyboard. For more information, refer to Instrument header.
Loading a Kontakt instrument
Once installed, you can start using your Kontakt Player Instruments. First open an instance of Kontakt Player:
Open Kontakt Player as a plug-in in your host software (DAW), or as stand-alone application.
Locate the Kontakt Player Instrument in the Browser, on the left side of the user interface.
Click Instruments to open the product's content.
Double-click the .nki file to load the instrument.
The instrument is loaded into the Kontakt Player rack.
Non-activated and non-licensed libraries
When loading an instrument from a non-activated or non-licensed library, the instrument will go into a 15- minute demo mode.
Non-activated library
A non-activated Library is one which has not yet been installed or activated via Native Access. When an instrument from a non-activated library is loaded in Kontakt Player, the following NOT ACTIVATED error message will appear:
If this message appears, click the Activate Library button to open Native Access, and activate the library.
Note
Kontakt automatically detects if an installed library has been moved; the library box will display options to either manually locate the library or remove the library box from the Libraries tab.
Saving instruments
The entry Save as in the Header's File menu allows you to save any Instrument in your Rack as an .nki file for later reuse. When you select this entry, a sub-menu will open that contains a list of all Instruments in your current Multi. Selecting one of them opens a Save dialog that allows you to choose a location and change the name of the Instrument. Note that the file name, without the .nki extension, will be used as the Instrument name that is displayed in the Instrument Header.
Below the file selector, the dialog lets you choose how Kontakt should handle the Samples that are being referenced by the Instrument. When you have added these Samples to your Instrument during your current session, they’re still in their original location, and the Zones in your Instrument reference them via their full paths; the various options in the save dialog allow you to fine-tune this behavior before your Instrument is written to disk.
The file dialog offers the following options for saving samples along with the instrument:
Patch Only: Keeps samples in their original locations and only saves file references in the instrument file. This achieves small file sizes, however moving references samples on the hard drive will result in missing samples. For more information, refer to Samples Missing dialog.
If you activate Absolute Sample Paths for the Patch Only option, the Sample files will be referenced by the Instrument with their absolute paths. In this case Kontakt will find he files even if you move the Instrument file to a different location. When deacticated, the samples must stay in the same path relative to the instrument in order to be found.
Patch + Samples: Saves the .nki file and copy the contained Samples to a new location, changing the file references within the Instrument to the copies in the process. If you leave the Sample Sub-Folder option below set to its Use Default value, Kontakt will save the Sample files to a Samples folder inside the destination location of your Instrument file; this folder will be created if it doesn’t exist yet. That way, the Samples will be kept close to the Instrument, which helps you keeping track of them when doing backups or moving directories. You can also specify a different Sample location, though; for example, you might want to use a common Samples folder that resides in the directory of your project.
Monolith will combine the Instrument and its referenced Samples into a single, large file. This is the safest option to choose in terms of keeping Sample references intact, as the Samples cannot accidentally get separated from the Instrument later. This is also a good way to create Instruments that should be distributed to other users of Kontakt.
Should you choose to save the referenced Samples along with your Instrument data by selecting either Patch + Samples or Monolith, you further have the choice to save them in a Below the file selector, the dialog lets you choose how Kontakt should handle the compressed format by checking the box below the sub-folder field. In this case, Kontakt will write the Samples using a proprietary, lossless audio codec that typically yields compression rates between 30% and 50%. This will not only improve access performance when streaming the Instrument from disk, but will also reduce its memory footprint, as Kontakt will decompress the Samples on-the-fly from memory with very little CPU overhead. The downside of using compressed Samples, however, is that you cannot use external wave editors to access them directly anymore.
When you are using Kontakt as a plug-in inside your host program and save your session, all Multi and Instrument data will be included in this session file. Sample references will be saved in an absolute fashion, so you may get a Samples Missing dialog when you open the session after you have moved your Samples. In the Loading tab of the Options dialog, you can specify a base path for your Non-Player content, and also choose if you want to store referenced paths relative to the base path. When a host project is saved with this option selected, Non-Player content will be able to resolve without the Missing Content dialog, if the libraries are located on the computer’s path as defined in the base path field. This makes it easy to share session files with Kontakt instances across platforms. For more information, refer to Loading.
Note
It’s important to keep track of the ways the Sample and Instrument files on your hard disk relate to each other; this protects you from unpleasant surprises when you move files around, delete them, or recover Kontakt data from a backup.
Saving instruments when editing
When you edit an instrument, the following options are available in the File menu:
Save edited instrument "instrument name" as...: Opens the file dialog for saving the currently edited instrument.
Save as default instrument: This command is only viewable when you are editing an instrument. It saves the selected Instrument as your default one so whenever you create a new Instrument, either via the New Instrument command of the Files menu, or by dragging Samples from the Side pane into the Rack, Kontakt will use this Instrument as a template.
Batch resave
Kontakt Instruments that include references to external Sample files can cause problems if either the Instrument or the Sample files are being moved to a different location. In such cases, you will be presented with a Samples Missing dialog that asks you in which places Kontakt should look for the missing files. While it’s not a big problem to let Kontakt locate the Samples of one or two Instruments via this dialog, and then re-save them afterwards in order to make the changes permanent, the described effect will be worsened by an order of magnitude if it occurs with a whole library. This can happen if you move the library folder or its contained sub-folders around, and makes it very tiresome to access the library, as every attempt of loading an Instrument will be answered with a Samples Missing dialog.
To fix the problem manually, you would have to load each Instrument, locate the missing Sample files via the Samples Missing dialog, and re-save the Instrument to its original location within the library folder. For large libraries, this is unfeasible. The Batch Re-save function automates this process; when you select it, a selection dialog will appear, asking you to choose a folder. After clicking Choose, all Instrument, Multi, and Bank files in this folder and its sub-folders will automatically be scanned for unresolved Sample references; if any are found, the Samples Missing dialog will appear once, allowing you to specify which places should be searched to resolve the references. Once Kontakt has successfully located the Samples, the affected Instrument, Multi or Bank files will be re-saved with corrected references, so afterwards, you’ll have a consistent library again.
Notice
As the Batch Re-save process will overwrite the Instrument, Multi, and Bank files within your selected folder, it’s recommended to make a backup of this folder before you execute the command.
Collect samples / Batch compress
Collect samples/Batch compress: If you are working with a library of NKIs that are referencing samples in multiple locations, or you wish to compress (or even de-compress) the samples of a library, this function allows you to compile samples, instruments, banks and multis into a single location.
When you select this option, a dialog box will appear. Here you must select a source folder (where your nki, nkb and nkm files are currently located) and a destination to which you wish to have these files compiled and copied to.
There are two different strategies for creating folders:
Mirror source folder structure in the destination location: This mode keeps the folder structure of the source folder when generating the destination folder structure, so there are no explicit "Instruments" and "Collected Samples" subfolders in the destination folder when using this mode. When batch-compressing a source/library folder and there is an Instrument in the library folder that references a sample outside the source/library folder (and its subfolders), a "Collected Samples" subfolder will be generated for saving the samples in the destination folder.
Collect Samples and create new destination folder structure: In this mode the folder substructure of the target folder will be different from the source folder’s structure: Instrument files will be saved in an "Instruments" subfolder, while all samples are saved in "Collected Samples". This prevents having to resave the same sample more than once (if it was referenced by more than one Instrument in the source folder for instance).
Tip
Whichever strategy you choose, samples and Instruments in the source folder will neither be deleted nor updated. Impulse Response samples and wallpapers of the source Instruments will be re-saved as well, but without compression.
You can choose between two options for the destination sample format:
For converting uncompressed samples to lossless compressed .ncw-files select Lossless compressed NCW.
For converting compressed .ncw-files back to an uncompressed format select Uncompressed WAV / AIF.
Notice
Note that Batch Compress does not work for copy-protected libraries.
Samples Missing dialog
Kontakt uses different ways to reference the Samples that are being used by an Instrument. When Instruments are being saved in a monolith, the Sample data gets embedded in the file itself, and thus can’t be accidentally separated. In a lot of cases, though, you will encounter Instruments that reference external Sample files on your system via their respective paths and file names. It’s obvious that while this method creates small Instrument files and avoids unnecessary duplication of Sample data, it’s not as bullet-proof as combining Instrument and Sample data into a monolith; whenever you move referenced Sample files to a different location, Kontakt won’t be able to find them anymore in the location that’s being specified within the respective Instrument files. Depending on whether Kontakt used a relative path for referencing Samples, this can even happen when you move Instrument files while keeping their referenced Samples in their original locations.
Whenever you attempt to load an Instrument whose Samples cannot be found in their expected location, Kontakt will open a Content Missing dialog. This window offers various options that help Kontakt locate the missing files on your system. Once it has found them, you can then re-save the Instrument with the corrected references in order to make the changes permanent.
The Content Missing dialog contains the following options and features:
File Display: In its upper half, the Content Missing dialog displays a list of all Sample files that were referenced within the Instrument file, but couldn’t be found in the expected locations; these locations are shown in the right column. Whenever you’re not sure which action might have caused the Content Missing dialog to appear, study the locations displayed in the assumed at column carefully; you might recognize a folder that you’ve moved to a different location at some point in the past.
Resolve Automatically: In the lower half of the dialog, Kontakt provides a number of commands that will either search for the missing files automatically (left side), or allow you to specify the new location manually (right side). If you’re not sure where the missing Samples could be located, choose one of the automatic options on the left side:
Search Filesystem: This will search for the missing Samples on all file systems of your hard disks. Depending on the size and speed of your hard disks, the scanning process might take a considerable amount of time, but if the Sample files have not been renamed or deleted, they will eventually be found.
Search Spotlight: Spotlight in macos’s indexed “search” function built into the OS. (Unless disabled) it’s always running in the background updating file locations which means that if you use the search spotlight feature it resolves missing sample conflicts immediately
Check for Duplicates: By default, all these options search for the missing Samples by their file names only; in some cases, two or more different Samples on your hard disk might share a common name. This can cause Kontakt to load the wrong Sample; if you notice this in your Instrument, don’t save it. Instead, remove it from your Multi, load it again, and repeat the search process after you’ve activated the Check for Duplicates option at the bottom of the Samples Missing dialog. This will make Kontakt examine any files with matching names more thoroughly, which will sort out duplicates, but take more time than searching without this option.
Resolve Manually: If you already know where the missing Samples are located on your system, there is no need for an automatic search. Instead, choose one of the options on the right side, which allow you to locate files manually:
Browse for Folder: When you click this button, a folder selection dialog will appear. After you’ve located and chosen a folder, Kontakt will look for the missing Samples inside this folder and all of its sub-folders.
Browse for Files: This option will ask you to locate each missing file manually, one at a time, via a file selection dialog. During this process, the name of the currently searched file will be displayed in the title bar of the selection dialog window.
If the resolve all possible option is activated, Kontakt will look for all missing Samples in each location that you specify via the Browse for Folder or Browse for Files option. If it’s deactivated, you will be asked to provide a location for each missing file separately.
Once you have selected the appropriate search action, Kontakt will start the file scanning process. During this scan, the missing Sample list will shrink whenever a Sample has been successfully located. Once all Samples have been found, the dialog will disappear and the Instrument will be loaded into your Rack. You should now make sure that it works correctly and then re-save it to its original location with the Save as… command in the Files menu.
Tip
If you have moved a whole library, and the Samples Missing dialog appears each time you attempt to load an Instrument from this library, you don’t need to click through the Samples Missing dialog and re-save the Instrument each time; the Batch Re-Save command in the Files menu allows you to locate the referenced Samples of all Instruments below a folder at once and re-save all of them automatically. This command is explained in section Handling of this manual.
If there are still missing Samples after the scanning process, the Content Missing dialog will reappear, which allows you to try another search option. If each attempt to locate the missing Samples fails, they either don’t exist on your system anymore, or have been renamed. In such cases, you can choose to either abort loading the Instrument by clicking the right button at the bottom of the dialog, or load the Instrument without the missing Samples with the left button.
Allow alternate file types: This option allows you to ignore the audio file extension and resolve missing samples with alternative file types with the same name. For example, if you had an instrument which referenced uncompressed WAV files, but at some point you compressed the files to NCW format, you can reference the NCW files in place of the WAV files.
Keep search mode and selected folders for the current session: If you are opening multiple Instruments that could require searching for Samples in the same location, checking this option will tell Kontakt to repeat the search mode for any newly opened Instrument while you are still running the same session. Closing and reopening Kontakt will reset this option.
Snapshots
Snapshots are an easy way to create your own preset sounds of any Kontakt instrument for quick recall.
Snapshots save the state of Kontakt instruments for easy recall. Using Snapshots, you can create your own preset sounds, save them in the .nksn file format and use them in other projects, across computers or even share them with other users.
To access Snapshot view in the Instrument Header, click the camera icon. You can switch back to Info View by clicking the i icon.
Snapshots Overview
Snapshots contain the following key features:
Load Snapshot: Opens the Snapshot menu where you can load a Snapshot from the Factory and/or User library. For more information, refer to Loading a Snapshot.
Snapshot Name: Displays the name of the currently selected Snapshot.
Snapshot Previous/Next (<> icons): Enables you to quickly browse and load Snapshots. Pressing an arrow icon will load the previous or next Snapshot in the selected category. If no Snapshot is active, the first Snapshot on the list will be loaded. For more information, refer to Loading a Snapshot.
Save Snapshot (floppy disk icon): Enables you to save changes made to a sound. When a User Snapshot is saved, the setting and parameter controls are stored within it and can be accessed at any time via the User library. For more information, refer to Saving a User Snapshot.
Snapshot View (camera icon): Provides access to the Snapshot features described above; saving, loading, browsing, and deleting. When Snapshot View is selected, configuration settings and features relating to the Info View are replaced in the display.
Loading a Snapshot
Snapshots are loaded from the drop-down menu in the top header of the instrument. You can also use the Browse arrows to load the previous or next preset. Some Instruments contain a collection of Factory Snapshots, while other Instruments only facilitate User Snapshots.
Loading a Factory Snapshot
Factory Snapshots are only available for Kontakt Player Libraries, so this section only applies if you own Komplete 9 or a Kontakt Player library released after Komplete 9. Some of the Komplete Libraries seem minimalistic at first glance, but the true sound design potential can be tapped by tweaking the parameters available on the Instrument's user interface. Our sound designers aim to create inspiring Snapshots that showcase the range of sounds available from just one instrument.
To load a Factory Snapshot:
Click the Snapshot View (camera icon) to open Snapshot view.
Click the arrow icon next to the Snapshot name field to open the Snapshot menu.
Select the Factory category to load a Factory preset (if available), or select the User category to load one of your own snapshots.
Select an instrument category (if available).
Click a Snapshot to load it.
The loaded Snapshot is displayed in the instrument header.
Loading a User Snapshot
To load a Snapshot from the menu:
Click the Snapshot View (camera icon) to open Snapshot view.
Click the arrow icon next to the Snapshot name field to open the Snapshot menu.
Select the User category (if available).
Click a Snapshot to load it.
The loaded Snapshot is displayed in the instrument header.
Note
Note that the User category will not appear until you have first saved a Snapshot.
Loading the previous or next Snapshot
To load the previous or next Snapshot in the list:
Click the Snapshot View (camera icon) to open Snapshot view.
Click the arrow icons (<>) in the Snapshot header to browse through the Snapshots list.
The previous or next Snapshot will load immediately each time an arrow icon is clicked.
Loading a Snapshot from the file system
Kontakt Player supports two ways of loading Snapshot files (.nksn) from your file system. This enables you to use your favorite Snapshots without altering the installation on the studio computer.
Note
A Snapshot is not automatically saved to the default location when you open it, so it will not be available in the Snapshot menu.
Using drag and drop
To load a Snapshot from any disk:
Open Kontakt Player .
Locate an .nksn file in your file system.
Drag the file from its current location onto an empty area of the Rack.
If you drag a Snapshot onto an active Instrument in the Rack, it will be replaced by the Instrument loaded from the Snapshot.
Kontakt Player will load a new instance of the corresponding Instrument with the selected Snapshot.
Using double-click
Open Kontakt Player.
Locate an .nksn file in your file system.
Double-click the Snapshot file in the Finder (Mac OS X) or File Explorer (Windows).
A new Instrument instance is inserted in Kontakt Player and the Snapshot is loaded.
Saving a User Snapshot
Snapshots can be saved at any time while you are working on them. By loading a Factory Snapshot and adjusting some of its parameters, you can then save a User Snapshot. The Kontakt Factory Library does not come with Snapshots, so in order to demonstrate the full feature set, first save a Snapshot.
Tip
You can transfer any of your Snapshots to another computer by copying the respective Snapshot files.
Saving a User Snapshot
To save a Snapshot:
Click the Snapshot View button (camera icon) to open Snapshot view.
Click the Save button (floppy disk icon).
Enter a name for your new Snapshot in the Save dialog box.
Click Save to finish the process and close the dialog box.
Your Snapshot .nksn file is saved to the User Snapshot Library. It appears in the User Snapshot list.
User Content folder
All User Snapshots are automatically stored in the default User Content folder:
Mac OS X: | Macintosh HD/Users/<User Name>/Documents/Native Instruments/User Content/Kontakt Factory Library/Electric Grand/Triple Peaks.nksn |
Windows: | C:\Users\<User Name>\My Documents\Native Instruments\User Content\Kontakt Factory Library\Yangqin\.nksn |
Note
Make sure you include your Documents/My Documents folder in your regular data backups.
Deleting a User Snapshot
User Snapshots can be deleted using the bin icon in the Instrument header. Snapshots are saved on a per-Instrument basis, so in order to delete a Snapshot in Kontakt, you first have to load it.
To delete a User Snapshot:
Click the Snapshot view (camera icon) to open Snapshot view.
Load the User Snapshot you wish to delete, and click the Delete button (bin icon).
Confirm deletion of the Snapshot by selecting Yes in the dialog box.
The User Snapshot .nksn file is deleted from the folder on your hard disk as well as removed from the Snapshot Menu.
Note
You can only delete User Snapshots. All Factory Snapshots are read-only.
Global purge
Global purge keeps track of which samples in an instance have been actually triggered in a session, and gives you the option of removing all other samples from the Instrument. This way, you can reduce the number of samples that are being kept in memory to the subset that you have actually used in your arrangement. Place your mouse over this entry in the Files menu to open a submenu with options for sample purging and loading.
The Global purge sub-menu contains four entries:
Reset markers: Whenever Kontakt plays a sample in any of your Instruments, it will flag the respective sample as being used. Using this function, you can delete all of these flags, thereby resetting all data that Kontakt has gathered about sample usage so far. After you have finished your work on a part, you should select this function once and then play your part; this way, only the notes that have actually made it into the final part will be flagged as used. Afterwards, you can proceed by choosing the Update sample pool function described below.
Update sample pool: This function removes all samples that are not currently flagged as being used from memory, and reloads any currently purged samples that have been triggered since the last purge operation. In other words, it brings the sample pool in sync with the sample usage flags it has gathered since the last purge operation.
Purge all samples: Unloads all samples from RAM. This allows you to reverse the usual purge process: you can play your arrangement in a “silent run”, and then load only the Samples that are actually being used via the Update sample pool command afterwards.
Reload all samples: Reloads all Samples, reverting any previous purge actions.
Tip
You can also purge samples per Instrument using the Purge menu in the Instrument Header. See Purge menu for more information.
Classic view reference
The following chapter describe all the different sections and modules that you can find in Kontakt's Classic View.
Master Editor
Modify the behavior of all Instruments in your Multi and access common utility functions through Kontakt Player's Master Editor.
The Master Editor panel contains a number of global controls that affect the behavior of all Instruments in your Multi, as well as some common utility functions. To display the Master Editor panel, select the Master option in the Workspace menu.
The Master Editor panel contains the following features:
Master Vol: Adjusts the volume of all Output and Aux Channels. The default setting is 0.0 dB, which leaves the output levels unaffected.
Master Tune: Adjusts the master reference tuning from its default value of A4 = 440 Hz. This is especially useful in situations where Kontakt Player will be combined with the sound of orchestras, historical ensembles, or folk music, which frequently use different reference tunings.
Master Tempo: Displays the current global tempo in beats per minute, as well as sync options and song position controls.
Ext: In stand-alone mode, the Ext button allows you to sync Kontakt Player to an external MIDI clock.If running as a plug-in in your host program, Kontakt Player will use and follow your song tempo by default. Deactivate the Ext to specify the tempo manually.
Tap: The Tap button offers a more intuitive way to adjust the Master Editor tempo. Tap the button rhythmically in quarter note values and Kontakt Player will measure the time between taps, adjusting the tempo value accordingly. As a plug-in, the Tap button is active only when the Extern Sync. parameter is turned off.
Play/Re-wind: The play and re-wind buttons adjust Kontakt Player’s internal song position. This is necessary for instruments that require song position information, like a drum machine.
Tempo: Located below the BPM label, this value affects the playback speed of sliced loops and all time-related controls that can be synchronized to the tempo. In stand-alone mode, adjust the Master Tempo by clicking the value and entering a new one, or by tapping a new tempo using the Tap button.
Metronome: Provides a simple metronome that can be switched on and off at any time by clicking the metronome icon. The value readout allows you to adjust the volume of the metronome click.
Reference Tone: Provides a reference tone that allows you to tune other instruments in accordance to Kontakt Player’s current reference tuning.
On/Off: Activate the reference tone by clicking the tuning fork icon.
Pitch: Change the pitch of the reference tone by clicking and dragging on the note readout to the right of the tuning fork.
Volume: Adjust the volume of the reference tone by clicking and dragging the Vol readout, or double-clicking the field and entering a value.
Side Pane (Classic view)
In addition to loading instruments, Kontakt Player's Side pane allows you to quickly organize and navigate through any number of files.
The Side pane in the Classic view allows you to quickly organize and navigate through any number of files that can be used in Kontakt Player. It display a convenient overview of various aspects of the currently selected Instrument. The Side pane be used to navigate through your file system to locate and load Kontakt Player Instruments, and also manage and browse the contents of your Libraries. It allows you to assign host and MIDI automation sources to Instrument parameters and to drag and drop items from the Side panel into the Rack.
To display the Side pane:
Click the Minimize icon from the Control panel to expand the Rack.
The Side pane will appear on the left side of the Rack.
Libraries Tab
The Libraries Tab provides direct access to all Kontakt libraries installed on your computer.
Refresh: Reloads the list of libraries.
Manage Libraries: Opens the Library tab in the Options dialog. There you can hide or show libraries, open Native Access to install new libraries, and manage existing installations. For more information, refer to Libraries.
A-Z: Sorts the libraries alphabetically. When deactivated, the Library tab reverts to the previous custom sorting.
Search field: Allows you to enter a search string in order to find particular libraries within the Library tab.
Instr Nav (Instrument Navigation): Shows or hides the Instrument Navigator pane at the bottom of the Browser.
Instruments: Displays all Instruments included in the library.
Function Menu: Opens a drop-down menu with additional library options. For more information, refer to Function Menu.
Loading and Saving Instruments and Multis
To load an Instrument or a Multi, click the Instruments or Multis button and navigate through the library structure like in the lower pane of the Files tab.
When using Kontakt Player libraries, you can save your own Instruments and Multis to the original library or to any custom location. When saving your own variations to the original location of your library, these Instruments and Multis will also appear in the Libraries tab.
Library Activation
Libraries are activated through Native Access, but it is possible to quickly open Native Access to activate a specific library from the Kontakt Player Side pane.
After installing a library, open Kontakt Player.
Locate the library in the Libraries tab of the Side pane.
Click on the Activate button on the respective library and a log-in screen will open.
Native Access will open and prompt you to enter a serial number for the library.
Enter a serial number and click Activate.
Your library will now be activated and ready to play.
Files Tab
This section of the Side pane allows you to navigate your file system in a tree-based way, which will be immediately familiar if you’re accustomed to your operating system’s file browsers and selectors. It consists of two main panes and an audition toolbar at the bottom of the section. There is an optional third pane, the Instrument Navigator, which you can toggle via the InstrNav button just below the tabs. This pane is also available on the Libraries tab, refer to Libraries Tab.
Click the horizontal splitter bars that separate the panes and drag them up or down in order to change the height of the respective panes.
Upper (Container) Pane
The upper pane shows all container objects on your computer in a tree structure. The term "container" encompasses all items that contain other objects, such as volumes (like hard disks, CD-ROMs or network places), folders and monolithic sampler files that serve as "virtual folders" (more on this later). A + icon next to an object indicates that there are further objects contained within, which are not currently being shown. Display those by clicking the + icon. Conversely, clicking the - icon next to an object hides all its contents from the tree view.
Middle (Objects) Pane
Whenever a container object that you have selected in the upper pane contains items which can be used in Kontakt Player, these will show up in the middle pane. In contrast to the multi-dimensional tree structure of the upper pane, this list is always flat and does not span multiple folders. In addition to relevant files, folders (if any) will also show up in this list and can be navigated to via double-clicking. The first item of the list will usually be the parent directory, indicated with an arrow icon. This means you don’t need to use the upper pane to navigate through folders, although it’s usually faster and more convenient.
Information on the displayed items is spread across four columns; in addition to the file name, size and modification date, there’s also a tempo column that indicates the native tempo of sliced loops. You can change the width of these columns by clicking and dragging the separator bars between their labels. Clicking on a column label will change the sort order of the list according to the respective value and clicking on the same label again will reverse the ordering direction.
Once you have found one or more items that you want to use in Kontakt Player, there are several ways to load them:
Double-click a Multi file (.nkm) or drag it from the Side pane into the Rack to load it; Kontakt will ask you whether you want to replace your current Multi or merge the one you’ve selected with the existing Multi.
Double-click an Instrument file (.nki) or drag it from the Side pane onto a free space in the Rack to add it to your current Multi. Kontakt will assign a MIDI channel according to the MIDI channel assignment for loaded patches setting in the Options dialog. This also works with multiple Instruments.
Drag an Instrument onto an existing Instrument Header in your Rack to make it replace the respective Instrument. Kontakt will keep the MIDI channel setting of the previous Instrument.
Audition Strip
The Audition Strip allows you to listen to audio files prior to loading them. This feature works with audio files and sliced loops that you select in the lower section of the Side pane. Note that when auditioning sliced loops, they will not be played in their native tempo (which is being displayed in the Side pane list), but in the current tempo of your host or, if you’re running Kontakt in stand-alone mode, the tempo that’s set in the Master Editor.
The Audition Strip contains the following controls:
Volume slider: This slider adjusts the sample playback level.
Play button: This button plays the selected sample once or, if a sample is currently being auditioned, stops the playback.
Auto button: When activated, Kontakt will automatically play a sample once when you click it.
Refresh Button
Just below the Side pane tabs, you will find a series of function buttons and drop-down menus that are specific to the currently visible tab. On the Files tab, this row starts on the left side with a Refresh button, depicted by a circled arrow.
Whenever the File Browser has not yet picked up changes that recently occurred in your file system, such as newly installed or removed sample libraries, you can force an update of the file display by clicking this button.
Monitor Tab
When editing a complex Instrument with various Groups and Zones, it’ is easy to get lost in KONNTAKT's editing facilities. The Monitor tab counteracts this by providing a useful overview of various aspects of your currently edited Instrument. Similar in nature to the Instrument Navigator pane, it shows a continually updated and searchable list of all Groups and Zones in your Instrument. It allows you to quickly include and exclude Groups for editing, and provides a context sensitive parameter view that shows the values of the parameter you touched last across all Groups.
At the top, you’ll notice a tool bar with five buttons, the first four of which will switch the Monitor view into the respective display mode:
Groups
This view provides a list of all Groups in your Instrument. It will only work in Instrument Edit mode. The leftmost column indicates whether a Group is marked for editing — it corresponds to the checkboxes next to the Group names in the Group Editor — and can be clicked on to toggle the edit status of the respective Group.
Tip
The Group selection only affects commands that can be found in the "Edit" menu of the Group Editor, and is thus different from the editing checkbox, which is being used for changing parameters across multiple Groups.
At the right side of the list, the Group indexes are displayed as a quick reference for KSP script editing, as well as the number of Zones included. Groups can be selected by clicking on their names; multiple selections work in the same way as they do in the File Browser, i.e. [Shift]-clicking below or above a selected Group will select a range, a [Ctrl]+click ([Cmd]+click on Mac OS X) will add Groups to the active selection; [Alt]+click will select all currently visible Groups for editing.
You can rename Groups by double-clicking on their name and entering a new one.
Right-clicking on a Group will open a context menu with various Group-related actions; this is identical to the Edit menu of the Group Editor.
You can toggle a Quick-Search function by clicking on the button with the magnifying glass symbol to the right side of the list header. This will show a text input box above the list; while it is visible, the list will only show Groups whose names contain whatever you enter into this box.
You can hide (and, in consequence, deactivate) the Quick-Search feature by clicking the "X" button on the right side of the search bar.
Zones
This view displays a list of all Zones that are contained in your Instrument across all Groups. Otherwise, it works exactly like the Groups view, and includes the Quick-Search feature as well.
Each row displays from left to right: The Zone, its Index, its ID, and finally the Group the Zone belongs to.
Double-clicking a Zone will open it in the Wave Editor.
Parameter
When you switch to this view and touch any knob, the Monitor pane will show the values of the respective parameter across all Groups in your currently edited Instrument, or, if you’re not in Instrument Edit mode, across all Instruments in your Multi. This makes for a convenient way to compare settings across Groups. You can also change parameter values directly within the list by clicking on their value and moving the mouse vertically, just like you would do on the respective knob.
Of course, parameters will only appear next to Groups that actually contain the edited parameter as well. For instance, if you’re adjusting the Grain parameter of the Source Module — which is unique to the Time Machine mode — all Groups that are not currently in Time Machine mode, and therefore don’t know this parameter, will be indicated with NA in the Value column.
Engine
This sub-tab displays an overview of various system resources, such as detailed memory and CPU usage statistics. The information provided on this page is mainly intended for power users; when you have a problem and get in contact with the Native Instruments support, they might ask you for specific values from this page.
The Restart Engine button allows you to force a reinitialization of Kontakt’s audio engine in case of CPU overruns.
If you’re using Kontakt as a plug-in, there will be another button below labeled Offline (Bounce) Mode. This is intended for hosts that don’t correctly advertise this mode to their plug-ins when bouncing or freezing tracks. You can check if your host behaves correctly in this regard by observing the state of the button when bouncing or freezing; if it turns orange, Kontakt receives the bounce signal from the sequencer. If it doesn’t and you experience crackles or drop-outs, you can activate this button manually before bouncing or freezing.
CPU Profiling Mode: Switch to CPU Profiling mode in order to identify which parts of your Instruments are currently consuming the largest share of processing power. Percentages are shown in the instrument name as well as in the Source module in Edit mode and in the top parts of all effects in the effect chains.
Tip
Use the bottom part of the effect icons to switch to different effect slots for editing while in CPU Profiling mode.
Instrument name: observe the Rack to identify most consuming Instruments first, then switch to Edit mode.
Source module: switch to a different HQI setting if CPU usage is too high. If you are using Time Machine Pro, consider downgrading to the lighter Time Machine engines.
Group Inserts: Move memory-intensive effects without attached modulators to the Instrument or Bus Inserts instead. Remember group effects are calculated per voice!
Instrument Inserts / Bus Inserts / Sends: Move memory-intensive effects to the Outputs section, inserts into the regular output channel, sends into the Aux channels.
Just like the File Browser, the Monitor pane optionally provides an Instrument Navigator list. This can be shown and hidden with the rightmost button of the Monitor toolbar. For an in-depth explanation of what this pane does, refer to Instrument Navigator Pane.
Automation Tab
When you need to control a parameter of an Instrument from outside Kontakt Player, for example, using a sequencer’s automation system or MIDI controller data generated by an external fader box, you can easily pick and assign the appropriate automation source from the Automation tab of the Side pane.
At the top of the Automation tab, two buttons allow you to switch between the list of automation sources that are provided by your host and MIDI controllers. Assigning a source to a parameter works the same way in both lists, so the described concepts and process for working with MIDI automation can be applied to the host automation workflow.
Assign automation by selecting a source from the list and dragging it onto a knob whose parameter you want to automate. If you want to assign a fader of a keyboard or a MIDI controller, but you are unsure which controller number is correct, just move the fader when the MIDI automation list is visible and Kontakt Player will flash a red dot next to the respective list entry when it receives any MIDI controller data. This allows you to quickly spot and assign the appropriate controller.
Another way to assign a source to a parameter is via the Learn button. Press it once to enter Learn Single mode. After moving a modulation source on your MIDI controller, such as a knob or slider, click on a parameter of the instrument to assign it. Learn Single mode will deactivate automatically and the control will become usable immediately.
To do multiple MIDI assignments successively, press the Learn button twice to enter Learn Multiple mode. This allows repeating the above steps of turning a control and clicking on a parameter indefinitely. Click the Learn Multiple button to exit this mode and start using the controls.
Tip
Multiple parameters can be assigned to the same automation source. This allows you to control multiple aspects of your Instrument with a single controller, such as increasing the brightness of an Instrument in combination with the loudness. Also note that modulation wheels usually send MIDI Controller #1, while volume controls send #7.
You can edit assignments and their parameters by selecting them in the list. If the selected item is assigned to one or more parameters, these will show up in the list below. At the bottom of the pane, you can adjust some parameters of the assignment that is selected in the lower list:
From % / To %: Adjusts the range of the assigned parameter. By default, automation controllers are mapped in a way that makes them cover the whole available range of the parameter. By changing these values, you can alter the scaling of the assignment so that the automation values are mapped to a limited range of the assigned parameter. This allows you to automate the section of the parameter’s range with finer resolution.
Soft Takeover: Avoids sudden parameter jumps that can happen if received automation data is different from the current value of the assigned parameter. If you activate this button, the assigned parameter will not be changed until an automation value is received that matches the parameter’s current value. A typical example would be the assignment of an external fader to a filter’s cutoff parameter; if the filter cutoff is currently set to 50% and you slowly move the fader upwards, Kontakt will softly pick it up as soon as it reaches its mid-point.
Remove: Deletes the automation assignment selected in the lower list.
Assigning MIDI Controllers via the Learn button
To assign MIDI controllers to controls via the Learn button:
Make sure at least one instrument is loaded and set to the MIDI port and channel of your hardware controller.
Click the Automation tab in the Side pane.
Select the MIDI Automation sub-tab.
Click the Learn button once to assign a single MIDI control. Click it twice to assign many MIDI controls. The button will show either Learn Single or Learn Multiple.
Move the control on your MIDI device that you want to assign.
Click the control in the GUI of the instrument that you want to assign.
When assigning multiple controls using Learn Multiple, repeat step 5 and 6 until all controls have been assigned. Afterwards click the Learn button again to stop assigning controls and start using them.
The MIDI Controller is assigned to the parameter.
Assigning MIDI Controllers in the Side Pane
If you are unable to assign MIDI controllers as described in MIDI Learn, there is an alternative way:
Make sure at least one instrument is loaded and set to the MIDI port and channel of your hardware controller.
Click the Automation tab in the Side pane.
Select the MIDI Automation sub-tab.
Turn a knob or move a slider on your hardware controller.
In the Side pane, you should see a flash next to the CC# that is used by your external controller; in addition, the MIDI symbol in the Instrument header should flash.
If this does not work, open the Options dialog.
Select the MIDI tab.
Select Inputs. Check if your MIDI hardware is selected as input for the same port you have assigned the instrument in question to.
If the MIDI input is setup correctly, drag and drop the MIDI CC# you wish to use onto the parameter you wish to control.
The MIDI Controller is assigned to the parameter.
Removing MIDI Controller Assignments
To remove an assignment made to a specific controller:
Click the Automation tab in the Side pane.
Select the MIDI Automation sub-tab.
Find the MIDI control whose assignment you wish to remove, either by searching, or by moving the control and seeing which number in the list is highlighted with the lightning bolt symbol.
Select the control in the list and click the Remove button.
The MIDI controller assignment is removed.
Quick-Load Catalog
The Quick-Load catalog is an organizational tool that helps you manage your Instruments, Banks, and Multis. Use it to freely organize and index your files.
The Quick-Load catalog is an organizational tool that helps you manage your Instruments, Banks, and Multis. It is similar to the File Browser in that it provides access to a hierarchical directory structure. However, the Quick-Load catalog allows you to freely define it's structure without consideration for file paths, library relationships, or formats. This acts as a type of "virtual file system", that exists in parallel to the actual file system on your hard disks. Use the Quick-Load catalog to freely organize and index your files, without copying or moving them to different locations.
The Quick-Load Browser appears below the Rack when you right-click inside the empty Rack space below the Instrument Headers. Resize this pane by clicking and dragging the bar that separates it from the Rack. When the Quick-Load Browser is visible, it will hide the on-screen keyboard.
Lock: Protects the Quick-Load file structure from being altered when dragging files and folders.
Catalog Type: Switches between the catalogs of Multis, Banks, and Instruments, respectively. The contents of these catalogs are in no way related to each other, so independent directory structures can be created for each of the three catalog types.
Close (x icon): Closes the Quick-Load Browser. Right-click inside the empty region of the Rack to hide the Browser again. When the Quick-Load Browser is visible, the on-screen keyboard is hidden.
Directory Area: Displays multiple layers of a directory tree in a horizontal arrangement of columns. When a subdirectory in one column is selected, it's contents are displayed in the column to the right, with each additional column opening another sub-layer of the directory tree.
Building a Catalog
In order to organize any larger number of objects, you should begin by devising a directory structure that’s consistent with your approach to locating Instruments, Banks and Multis. The criteria you choose for this is entirely up to you; for instance, you could categorize your objects by their instrument types, music genres or libraries. You could also combine these and sort your collection by a coarse type category on the root level, then by the respective libraries on the levels below that. Of course, it’s also possible to mix categories on the same level — since no actual files will be touched when managing your collection via the Quick-Load Browser, you can easily put the same object into more than one directory.
Tip
In case you’d like to keep your favorite Instruments in direct access at all times, you can put these — in parallel to your normal categorization in the Quick-Load Browser — into a “favorites” directory. As contents are always sorted alphabetically, though, this directory will most likely appear amidst all others. To circumvent this, just prepend its name with a special character, such as an asterisk (*); that way, it will always appear at the top of the list.
To create a new directory:
Right-click into the empty list inside the leftmost columm
Choose the command Add New Folder from the context menu.
A new directory entry will appear. Give it a meaningful name
Repeat these steps for every directory that you want to create on the root level.
To create subdirectories that extend the directory structure with deeper levels:
Select one of the new entries and create more subdirectories within the column next to it as described. That way, you can build a hierarchical directory structure step by step. Of course, you can also extend a Quick-Load catalog that has already been populated with content at any time.
To rename a directory entry, double-click it or, alternatively, right-click and choose Rename Folder from the context menu.
To fill your directories with content:
Drag one or more files from the Browser into the column of the directory in which you’d like to put them. It doesn’t matter if these originate from the Files or Libraries tabs; you can even drag Kontakt-relevant files directly from your operating system’s file navigator into the Quick-Load Browser.
While you’re dragging your objects (with mouse button held down), you can still navigate through the Quick-Load catalog in order to locate a specific directory. Just move your mouse pointer across the directory entries that you’d like to switch to; the columns to the right of the current one will adapt their contents accordingly.
In order to remove a directory, a subdirectory, or an object from a directory of the catalog:
Right-click its entry and select the Delete from Quick Load command from the context menu. Of course, no actual files will be deleted in this process.
Loading Objects from the Catalog
During your work with Kontakt, the Quick-Load catalog is just a mouse click away at all times, and you can use it at any time to quickly locate and load Instruments, Banks or entire Multis. For this, you can use the Quick-Load Browser itself or, alternatively, one of the Quick-Load menus that replicate the structure of your catalogs as hierarchical drop-down menus. We’ll describe both methods in this section.
To open the Quick-Load Browser, right-click the empty space inside the Rack. First, use the type switches at the top to select the kind of objects that you’d like to access. Following the instructions in the previous section, you can now navigate the respective catalog, going from left to right, until you’ve found an entry that you’d like to load. If the object is an Instrument or a Bank, you can add it to your Multi either by double-clicking on it, by dragging it into the empty space inside the Rack, or by right-clicking on its entry and choosing Load from the context menu. Alternatively, you can replace an existing object in your Multi by dragging its replacement onto the respective header in the Rack or choosing its position from the submenu Load Into Slot, which you can find in the context menu. Loading a Multi works in the same way, but in that case, you can only choose between replacing or combining your current Multi with the new one.
An alternate method of accessing your catalogs is offered by way of the Quick-Load menus, which you can find in different spots of the user interface, depending on whether you’d like to add a new object to your Multi or replace an existing one. In the former case, click the button labeled Files in the Header and open the submenu New Instrument from List or New Instrument Bank from List. It contains the entire structure of the respective catalog as a list of menu entries and submenus, which you can traverse in the usual way.
The same menus appear when you click the small down arrows inside the name fields of the Instrument, Bank, and Rack headers. In that case, the respective Instrument, Bank, or the entire Multi will be replaced with the object that you select from the menu.
Outputs Section
Kontakt Player's Outputs section provides a routing and mixing environment in the style of a traditional mixing console.
Kontakt Player's Outputs section provides a routing and mixing environment in the style of a traditional mixing console. The output signals from all Instruments in the Rack are sent to this section, then routed to the physical outputs of an audio interface or host software. Use the Outputs section to create, delete, rename, and configure Output Channels, which act as mono, stereo, or multichannel signal routing destinations for your Instruments. Rename and configure Aux Channels, adjust the Output and Aux volumes, and monitor your output levels.
To display the Outputs section:
Select the Outputs option in the Workspace menu.
The Outputs panel will appear in the lower half of the Rack space.
The Outputs section contains the following controls:
Add Channels (+ icon): Opens a dialog to create and configure new output channels. For more information, refer to Working with Output Channels.
Delete Channel (- icon): Removes the currently selected channel from the Outputs section. To select a channel, click its border.
Presets/Batch Configuration: Opens a dropdown menu containing options for saving, resetting, or reconfiguring the Outputs section.
Show Inserts: Toggles the Insert slots display. If deactivated, the Insert slots are hidden and the height of the panel is reduced in order to save screen space.
Channel Insert Slots: Contains slots for signal processing modules, which can be inserted onto a channel to process its signal. The Insert slots are only visible if the Outputs panel is at full size. For more information, refer to Working with Signal Processors.
Channel Strips: Displays the controls for the Output Channel strips, followed by four Aux Channel strips. For more information, refer to Channel Strips.
Channel Strips
Output Channels and Aux Channels contain the following identical controls:
Channel Name: This name will be used throughout Kontakt Player whenever it refers to this channel. Change the name by clicking the text field and entering a new name.
Channel Insert Slots: These slots host signal processing modules, which can be inserted onto a channel to process its signal. The Insert slots are only visible if the Outputs panel is at full size. For more information, refer to Working with Signal Processors.
Channel Fader and Level Meter: The vertical fader adjusts the output gain of its respective channel. The corresponding bar meter provides visual feedback on the signal level.
Channel Configuration: This button opens a dialog window with options to configure the channel's name, the number of audio channels it carries, and its physical output assignment.
Working with Output Channels
In Kontakt Player, the output signal of each Instrument in the Multi can be routed to any Output Channel that is defined in the Outputs section. Each of these Output Channels can be configured to carry between 1 and 16 audio channels. When a note is played, the respective Instrument’s output signal arrives at the assigned Output Channel, then passes through any channel Inserts, the volume fader, and is finally sent to the the physical output defined in the channel’s Configuration dialog. The bar-graph display next to the channel fader indicates the signal level at the output.
Note
The Master Volume control, located in the Master Editor, will affect the levels of all Output and Aux Channels in the Outputs section. For more information, refer to Master Editor.
Output Configuration
The Output configuration must contain at least one channel. New Output Channels are configured for stereo signals by default, and can be changed in the channel’s configuration dialog. New Instruments will always be assigned to the leftmost channel in the Outputs section by default.
The Channel Configuration dialog contains the following elements:
Channel name: Displays the name of the channel. Rename a channel by clicking on the text field and entering a name.
Audiochannels: Adjusts the number of audio channels this channel will carry, up to a maximum of 16. To change the number, click the field and drag your mouse up or down, or double-click the value field and enter a number (1-16).
Output Map: Displays all audio channels of this Output Channel along with their assigned physical destinations, both output jacks on your audio interface or virtual connections to your host. To change a physical output assignment, click its name and choose a new output from the drop-down menu.
Previous/Next (arrow icons): Moves to the settings of the previous or next channel of the Outputs section, allowing you to quickly adjust the output configuration for all channels at once.
Working with Aux Channels
The four Aux Channels in Kontakt Player offer identical controls to the Output Channels, but receive their signal from other places. While each Instrument routes its output signal to only one Output Channel, you can additionally send this signal to one or multiple Aux Channels, at adjustable levels. This allows you to easily create sub-mixes.
Aside from this difference, Aux Channels work in exactly the same way as Output Channels; each has its own channel strip in the Outputs section, can contain up to four insert signal processors, and can be routed to specific physical outputs. In addition, the levels of all Aux Channels can be adjusted globally with the Master Volume control located in the Master Editor.
Working with Signal Processors
Kontakt Player provides a range of signal processors that can be added as inserts and sends in the Outputs section. Inserts are provided within the Output Channel strips, while the Aux Channels can be used to send effects across Instruments. Each Channel has four slots, which can be loaded with different signal processors for varying uses.
To add a signal processor to a slot:
Click the menu button (arrow icon) on a slot to open the Effects menu.
Select from the nine categories, then select a module to load it onto the slot.
Click the module name to access its parameter controls and editing options.
Tip
For an overview of the signal processors, refer to the Kontakt User Manual.
Outputs in Host Mode
When using Kontakt Player in stand-alone mode, physical outputs are also assigned within the Channel Configuration dialog. The drop-down menu contains all outputs that are provided by the audio interface selected in the Audio tab of the Options dialog. When using Kontakt Player as a plug-in in audio hosts, there are more details to consider as each host handles plug-ins with multiple outputs differently.
The maximum number of (mono) audio channels that can be assigned in host mode is limited to 64 for the VST/VST3 version of Kontakt Player, and 16 for the AU and AAX versions.
Changes to output configuration cannot be made during operation. In consequence, when making changes in the Outputs section, a dialog will appear asking to save and reload the song. First, go to the Presets/Batch Configuration menu and select the appropriate option from the Save current output section state as default for sub-menu.
Note
When working with Kontakt Player as a plug-in, it is recommended to make all output configuration changes as default for that specific plug-in type.