Grizaldo Strikes
Lizard Chaos
DESCRIPTION
NOTE ENSEMBLE IS HOSTED HERE.
https://archive.org/download/grizaldo-strikes/Grizaldo%20Strikes.zip
It makes lizard noises... and lizard noises. It also makes noises that lizards make, and it can make lizards make noises.
Quite cool really, i am positive it is just what everyone is missing.
The main tones ares generated by West Coast DWG with its 3 channels MOD, CARRIER + TIMBRE.
The 4 MODS is a note sequencer.
The 4 MODS speed is gated by the Rounds LFO B. It can be auto-sequenced or not by a geiger module.
The CARRIER's fm is itself, but an unquantized version
the MOD's fm is from the lizard chaos block - quantized
these 3 signals pass through the LPG's and get mixed to stereo.
The first Paule filter is really there to get the Lizards Chaos full into action. The Lizards block is hooked to the Blue Osc. It FMs the Paule block with the 3 mixed DWG signals.
Then they pass through those mass of SVG's The CHEBBY SVF is first (its 4 mono SVFs converted to 2 stereo SVF in serial with a distrotion added) the other original SVFs are doing the same thing the compressor come last then the delay processes the very final signal. It is added in parallel to the original signal.
the 2 LFO's are mainly MOD A + MOD B - they are gated by the clocks speed.
one twist - the VCA's trigger (with MOD A slider at max) is a combo signal between a hidden random note player and MOD B!
oh, and one more - The Plucks - important they are! The 3 West Coast DWG signals LPG's get Pinged/Plucked/Triggered by 3 different sources. The MOD by the Lizard. THE CARRIER BY The 4 MODS CHANNEL 1 + LFO B. THE MOD by the 4 MODS channel 2 + LFO B.
If mutation is on it auto-randoms a random Block 1 at a time in a random time, according to the strength of the global random %
Cheers to the usual motley crew, Brett, Hetrick, Rachmeil
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