Skip to main content

Effect Reference

Abstract

This section describes the functionality of all of Maschine's internal effects, organized in 7 categories.

Maschine provides a healthy selection of more than 20 different Effect Plug-ins that can be quickly applied to Sounds, Groups and the Master, all as insert effects. By using Maschine’s powerful routing system, it is also easy to setup send effects, build complex effect chains or apply an effect to an external source that is connected to your audio interface, such as an instrument, vocals or a turntable. We recommend you load a Project from the factory library to get to know how effects can be used.

This chapter will describe the effects and their parameters. For more information on how to use effects within your Project, please read chapter Using Effects.

Available Effects

Many types of effects are available and nearly all applications are represented. You will, of course, find traditional effects such as delays, reverbs and distortions, as well as engineering tools such as EQs, dynamics, and filters. But we have also provided you with a series of unique and unusual effects such as Reflex, Ice, and Resochord.

Effects are organized into the following categories:

  • Dynamics: Compressor, Gate, Transient Master, Limiter, and Maximizer. See section Dynamics.

  • Filtering effects: EQ and Filter. See section Filtering Effects.

  • Modulation effects: Chorus, Flanger, FM, Freq Shifter, and Phaser. See section Modulation Effects.

  • Spatial and Reverb effects: Ice, Metaverb, Reflex, Reverb, and Plate Reverb. See section Spatial and Reverb Effects.

  • Delays: Beat Delay, Grain Delay, Grain Stretch, and Resochord. See section Delays.

  • Distortion effects: Distortion, Lofi, and Saturation. See section Distortion Effects.

  • Performance FX: Designed for spontaneous, tactile control in recording or live performance, these complex multi-effects alter motion, space, dynamics, and more for added expression. See section Perform FX.

Dynamics

Compressor

This is a classic compression effect to control the dynamic information of an audio signal. You can use the Compressor to fatten up your drums or to control signals that have a very wide dynamic range.

In addition to the legacy Classic mode, the Compressor provides an alternate Feedback mode. If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller).

1306132908_imageref_1454140043.png

The Compressor panel in the Plug-in Strip.

Main Page
1306132908_imageref_1454141707.png

The Compressor in the Control area: Main page.

Parameter

Description

MODE Section

Mode

Selects between two operation modes: Classic (default setting) and Feedback. Whereas Classic mode generates a cleaner and more precise compression, Feedback mode introduces a subtle change in transient shape and frequency responsiveness. The memory-based envelope detection along with the knee-dependent ratio and gain give this mode a typical vintage feel.

DEPTH Section

Threshold

This value determines the threshold at which the Compressor starts to work.

Knee

This parameter defines how the Compressor starts to work: with a low setting, the transition into compression is soft, whereas with a high setting, the Compressor abruptly starts to work once the threshold is reached.

Amount

The amount of compression effect, often called ratio in typical applications.

TIME Section

Attack

Use Attack to adjust how fast the Compressor reacts on the incoming signal: the more you dial it to the right, the slower it will react. Longer Attack times let more transients through.

Release

The time the compressor will take to stop compressing after the input signal falls below the threshold. With longer release times it takes more time to get back to normal.

OUTPUT Section

Gain

Use Gain to adjust the volume of the resulting signal; sometimes called “make-up gain” as it can be used to compensate for any reduction in the signal induced by the settings above.

1306132908_imageref_2853032971.png

The Compressor on the controller: MAIN page.

Side-Chain Input Page
1306132908_imageref_1454151691.png

The Compressor in the Control area: Side-Chain Input page.

Parameter

Description

INPUT Section

Source

Selects the audio signal you want to use as side-chain signal to control the Plug-in. Available options are None (side-chain deactivated, default setting), the outputs of all (other) Sounds , and the outputs of all (other) Groups.

In the menu these outputs are labeled as follows:

For Groups: [Group name] (e.g., Drums)

For Sounds: [Group name]: [Sound name] (e.g., Drums: Kick)

In the selector display these outputs are labeled as follows:

For Groups: [Group name] (e.g., Drums)

For Sounds: [Group letter+number]:S[Sound number] (e.g., A1:S4 for the Sound 4 of Group A1)

Gain

Adjusts the input level of the side-chain signal fed into the Plug-in.

FILTER Section

Filter

Activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the Plug-in.

Center Freq

Adjusts the center frequency of the filter.

Width

Adjusts the bandwidth of the filter.

Notice

On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above.

Notice

For more information on how to use the side-chain input, please refer to section Using the Side-Chain Input.

Level Meters in the Compressor Panel (Plug-in Strip)

In the Plug-in Strip, the Compressor panel offers a few extra features not available in the Control area:

  • The Threshold and Gain faders (corresponding to the Threshold and Gain parameters of the Main page in the Control area) provide level meters for visual monitoring of the input and output levels. In particular, by comparing the input level with the position of the Threshold fader, you can easily see you which parts of the signal will be compressed, and adjust the Threshold fader accordingly.

  • An additional GR level meter indicates the gain reduction currently applied by the Compressor to the input signal.

Gate

The Gate cuts any part of the input signal which falls below the input threshold. This can be used to rhythmically chop the signal and make it stutter or sound staccato.

If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller).

1306132908_imageref_1454162699.png

The Gate panel in the Plug-in Strip.

Main Page
1306132908_imageref_1454164363.png

The Gate in the Control area: Main page.

Parameter

Description

DEPTH Section

Threshold

This value determines the threshold at which the Gate starts to work. Higher values will let only the loudest parts of the signal through the Gate.

TIME Section

Attack

Use Attack to adjust how fast the Gate reacts to the incoming signal: the more you dial it to the right, the slower it will react, resulting in a softer transition between the gated and the not gated parts of the signal.

Hold

The Hold parameter is used to determine how long the gated signal is held; lower values will result in a more "choppy" effect.

Release

The time the Gate will take to release the input signal after it rises above the threshold.

OUTPUT Section

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853046411.png

The Gate on the controller: MAIN page.

Side-Chain Input Page
1306132908_imageref_1454174347.png

The Gate in the Control area: Side-Chain Input page.

Parameter

Description

INPUT Section

Source

Selects the audio signal you want to use as side-chain signal to control the Plug-in. Available options are None (side-chain deactivated, default setting), the outputs of all (other) Sounds , and the outputs of all (other) Groups.

In the menu these outputs are labeled as follows:

For Groups: [Group name] (e.g., Drums)

For Sounds: [Group name]: [Sound name] (e.g., Drums: Kick)

In the selector display these outputs are labeled as follows:

For Groups: [Group name] (e.g., Drums)

For Sounds: [Group letter+number]:S[Sound number] (e.g., A1:S4 for the Sound 4 of Group A1)

Gain

Adjusts the input level of the side-chain signal fed into the Plug-in.

FILTER Section

Filter

Activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the Plug-in.

Center Freq

Adjusts the center frequency of the filter.

Width

Adjusts the bandwidth of the filter.

Notice

On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above.

Notice

For more information on how to use the side-chain input, please refer to section Using the Side-Chain Input.

Input Level Meter in the Gate Panel (Plug-in Strip)

In the Plug-in Strip, the Gate panel offers an extra feature not available in the Control area: The Threshold fader (corresponding to the Threshold parameter of the Main page in the Control area) provides a level meter for visual monitoring of the input level. By comparing this input level with the position of the Threshold fader, you can easily see you which parts of the signal will pass through the Gate.

Transient Master

The Transient Master allows you to emphasize or attenuate the transients of your audio material by modifying the envelopes of every attack and sustain phase. For example, by increasing the attacks of a snare or a kick, you can build powerful percussive sounds without running the risk of damaging their natural sounding. Unlike other dynamic effects (compressors, limiters, etc.), the Transient Master does not use the input signal level to decide when to come into effect (no threshold) but rather affects all parts of the signal. This retains the musical character of your sound while keeping operation simple and intuitive: Adjust the desired amount of accentuation for the attack and/or sustain phases and you’re all set!

1306132908_imageref_1454185355.png

The Transient Master panel in the Plug-in Strip.

1306132908_imageref_1454187019.png

The Transient Master in the Control area.

Parameter

Description

DEPTH Section

Input Gain

Adjusts the level of the input signal. This allows you to offset the overall level once you have set the desired effect, in order to counterbalance the gain or loss of level that might occur.

Attack

Sharpens/softens the attack phases in your signal. With the knob at the middle position, the attack phases are not altered. From this position, turning the Attack knob to the left softens the attack phases, while turning it to the right sharpens them.

Sustain

Prolongs/shortens the sustain phases in your signal. With the knob at the middle position, the sustain phases are not altered. From this position, turning the Sustain knob to the left shortens the sustain phases, while turning it to the right prolongs them.

Limit

Activates a hard limiter at the output, preventing the output signal from clipping. This can be useful when the Attack knob is set to a high value as this may produce amplified attack phases which become too loud.

1306132908_imageref_2853075211.png

The Transient Master on the controller.

Limiter

The Limiter does two things: firstly it ensures that the signal level stays below 0 dB, thus preventing digital clipping. But it can also increase the overall perceived volume by reducing the threshold. It is recommended to place the Limiter in a Master Plug-in slot. However, please note that the Limiter introduces a small latency.

If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller).

1306132908_imageref_1454198027.png

The Limiter panel in the Plug-in Strip.

Main Page
1306132908_imageref_1454199691.png

The Limiter in the Control area: Main page.

Element

Description

MODE Section

Mode

Selects from two different limiter types. The available modes are Legacy and Transparent.

DEPTH Section (Transparent mode only)

Threshold

This value determines the threshold where the Limiter kicks in. If you use it to prevent your signal from clipping, leave it at 0 dB; if you want to make your signal louder, dial the Knob to the left. Available values range in decibels from -40.0 dB to 0.0 dB (default: 0.0 dB).

Release

The time the limiter will take to stop limiting after the input signal falls below the threshold. With longer release times it takes more time to get back to normal. Available values can be adjusted in milliseconds from 1.0ms to 500.0ms (default: 1.0ms).

OUTPUT Section

Ceiling

Adjusts the maximum output level, or ceiling. The signal will not rise above this. Available values range in decibels from -40.0 dB to -0.3 dB (default: -0.3 dB).

1306132908_imageref_2853054091.png

The Limiter on the controller: MAIN page.

Side-Chain Input Page
1306132908_imageref_1454209675.png

The Limiter in the Control area: Side-Chain Input page.

The Modulation page contains one parameter: Velocity.

Element

Description

INPUT Section

Source

Selects the audio signal you want to use as side-chain signal to control the Plug-in. Available options are None (side-chain deactivated, default setting), the outputs of all (other) Sounds, and the outputs of all (other) Groups.

In the menu these outputs are labeled as follows:

  • For Groups: [Group name] (e.g., Drums)

  • For Sounds: [Group name]: [Sound name] (e.g., Drums: Kick)

  • In the selector display these outputs are labeled as follows:

  • For Groups: [Group name] (e.g., Drums)

  • For Sounds: [Group letter+number]:S[Sound number] (e.g., A1:S4 for the Sound 4 of Group A1)

Gain

Adjusts the input level of the side-chain signal fed into the Plug-in. Available values range from 0.00 dB to 1.00 (default: 1.00).

FILTER Section

Filter

Activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the Plug-in. Available values are off and on (default: off).

Center Freq

Adjusts the center frequency of the filter. Available values range in kilohertz from 20.0 Hz to 20.0 kHz (default: 632.5 kHz).

Notice

On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above.

Notice

For more information on how to use the side-chain input, please refer to section Using the Side-Chain Input.

Input Level Meter in the Limiter Panel (Plug-in Strip)

In the Plug-in Strip, the Limiter panel offers an extra feature not available in the Control area: The Threshold fader (corresponding to the Threshold parameter of the Main page in the Control area) provides a level meter for visual monitoring of the input level. By comparing this input level with the position of the Threshold fader, you can easily see which parts of the signal will be limited, and adjust the Threshold fader accordingly.

Maximizer

The Maximizer reduces the dynamics within the sound, making the overall sound louder. It is similar to the Limiter, but it is specifically designed for increasing the perceived volume.

If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller).

1306132908_imageref_1454220683.png

The Maximizer panel in the Plug-in Strip.

Main Page
1306132908_imageref_1454222347.png

The Maximizer in the Control area: Main page.

Parameter

Description

DEPTH Section

Amount

This parameter is used to adjust the amount of the Maximizer effect. Turn the knob clockwise to increase the loudness of the signal.

Curve

Controls the compression knee; higher values tend to result in faster and more aggressive gain control.

Turbo

Turbo intensifies the effect the Maximizer has on the signal by causing the maximizing algorithm to be applied twice.

1306132908_imageref_2853057931.png

The Maximizer on the controller: MAIN page.

Side-Chain Input Page
1306132908_imageref_1454232331.png

The Maximizer in the Control area: Side-Chain Input page.

Parameter

Description

INPUT Section

Source

Selects the audio signal you want to use as side-chain signal to control the Plug-in. Available options are None (side-chain deactivated, default setting), the outputs of all (other) Sounds , and the outputs of all (other) Groups.

In the menu these outputs are labeled as follows:

For Groups: [Group name] (e.g., Drums)

For Sounds: [Group name]: [Sound name] (e.g., Drums: Kick)

In the selector display these outputs are labeled as follows:

For Groups: [Group name] (e.g., Drums)

For Sounds: [Group letter+number]:S[Sound number] (e.g., A1:S4 for the Sound 4 of Group A1)

Gain

Adjusts the input level of the side-chain signal fed into the Plug-in.

FILTER Section

Filter

Activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the Plug-in.

Center Freq

Adjusts the center frequency of the filter.

Width

Adjusts the bandwidth of the filter.

Notice

On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above.

Notice

For more information on how to use the side-chain input, please refer to section Using the Side-Chain Input.

Filtering Effects

EQ

Use the EQ to boost or cut selective frequencies of the audio signal. The EQ is mainly a tool to tailor your audio signal to taste by cutting out selected frequencies or boosting others, but can also be used as a DJ-style cut-and-boost effect. Please note that in the Control area and on your controller the EQ parameters are spread over two pages.

1306132908_imageref_1454244875.png

The EQ panel in the Plug-in Strip.

Freq / Gain Page
1306132908_imageref_1454246539.png

The EQ in the Control area: Freq / Gain page.

Parameter

Description

LOW Section

Freq

Frequency selector for the low frequency band. Ranges from 20 Hz to 8 kHz.

Gain

This determines how much the selected frequency is increased/attenuated by.

LOW-MID Section

Freq

Frequency selector for the first mid-frequency band. Ranges from 40 Hz to 16 kHz.

Gain

This determines how much the selected frequency is increased/attenuated by.

HIGH-MID Section

Freq

Frequency selector for the second mid-frequency band. Ranges from 40 Hz to 16 kHz.

Gain

This determines how much the selected frequency is increased/attenuated by.

HIGH Section

Freq

Frequency selector for the high frequency band. Ranges from 50 Hz to 20 kHz.

Gain

This determines how much the selected frequency is increased/attenuated by.

1306132908_imageref_2853036811.png

The EQ on the controller: FREQ / GAIN page.

Width / Output Page
1306132908_imageref_1454256523.png

The EQ in the Control area: Width / Output page.

Parameter

Description

LOW-MID Section

Width

Bandwidth control for the first mid-frequency band.

HIGH-MID Section

Width

Bandwidth control for the second mid-frequency band.

OUTPUT Section

Gain

Gain control for the EQ altogether.

Filter

Filter with selectable characteristics that can be modulated via LFO or envelope. There are many applications for a filter: it can be used to emulate a synthesizer more realistically or to filter out selected frequencies and create filter-sweeps.

If this effect is used in a Sound or a Group, it provides a Side-Chain Input page (in the Control area and on your controller).

1306132908_imageref_1454267531.png

The Filter panel in the Plug-in Strip.

Main Page
1306132908_imageref_1454269195.png

The Filter in the Control area: Main page.

Parameter

Description

TYPE Section

Mode

Select between four different filter modes: LP (low-pass), BP (band-pass), HP (high-pass), and Notch. Depending on the mode selected, the following parameters vary as indicated.

FREQ Section

Cutoff

Controls the cutoff frequency of the filter.

Resonance

Controls the amount of resonance, i.e. the amount of amplification near the cutoff frequency. It is not available with filter mode Notch.

MOD Section

Amount

Defines how much the Filter gets modulated by the modulation source.

Source

Select between three different modulation sources: LFO, LFO Sync, and Envelope. Depending on your choice for the modulation source, the following parameters appear to the right:

Source: LFO

Articulates the opening and closing of the filter using an LFO. Use this setting in combination with Speed, and LFO Shape.

Speed

Defines the speed of the modulation in hertz ranging from 0.03 Hz up to 16 Hz.

LFO Shape

Defines how the LFO evolves over time.

Source: LFO Sync

Articulates the opening and closing of the filter using an LFO in sync to the tempo of the Project. Use this setting in combination with Speed, LFO Shape, and Phase.

Speed

Defines the speed of the modulation in note values from 16/1 (one cycle every 16 bars) up to 1/32 note.

LFO Shape

Defines how the LFO evolves over time.

Phase

Adjusts the start phase of the LFO.

Source: Envelope

Articulates the opening and closing of the filter using an envelope. Use this setting in combination with Decay, Smooth, and Shape.

Decay

Adjusts how fast the envelope fades out.

Smooth

Smooths the shape of the envelope.

Shape

Changes the shape of the envelope.

1306132908_imageref_2853038731.png

The Filter on the controller: MAIN page.

Side-Chain Input Page
1306132908_imageref_1454279179.png

The Filter in the Control area: Side-Chain Input page.

Parameter

Description

INPUT Section

Source

Selects the audio signal you want to use as side-chain signal to control the Plug-in. Available options are None (side-chain deactivated, default setting), the outputs of all (other) Sounds , and the outputs of all (other) Groups.

In the menu these outputs are labeled as follows:

For Groups: [Group name] (e.g., Drums)

For Sounds: [Group name]: [Sound name] (e.g., Drums: Kick)

In the selector display these outputs are labeled as follows:

For Groups: [Group name] (e.g., Drums)

For Sounds: [Group letter+number]:S[Sound number] (e.g., A1:S4 for the Sound 4 of Group A1)

Gain

Adjusts the input level of the side-chain signal fed into the Plug-in.

FILTER Section

Filter

Activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the Plug-in.

Center Freq

Adjusts the center frequency of the filter.

Width

Adjusts the bandwidth of the filter.

Notice

On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above.

Notice

For more information on how to use the side-chain input, please refer to section Using the Side-Chain Input.

Cabinet

The Cabinet Emulation is a cabinet and microphone component that proves full control over all the (post-amp) stages of recording a guitar tone. Cabinet Emulation includes the four cabinet types, and the variable positioning of six different microphones.

1306132908_imageref_2212352011.png

The Cabinet Emulation effect in the Plug-in Strip.

1306132908_imageref_2212353675.png

The Cabinet Emulation in the Control area (Main page depicted).

Main Page

Element

Description

CABINET Section

Cabinet

Selects from four different cabinet types, which includes:

  • American Cabinet

  • British Cabinet

  • Vintage Cabinet

  • Modern Cabinet

MICROPHONE Section

Microphone

Selects from six different microphone types, which includes:

  • Dynamic 57

  • Dynamic 421

  • Dynamic 441

  • Ribbon 121

  • Condenser 47

  • Condenser 67

Distance

Adjusts the distance of the microphone from the cabinet. Available values range from 0.0 to 100.0% (default: 0.0%).

OUTPUT Section

Mix

Adjusts the ratio between the effect (wet) signal and original (dry) signals. Available values range from 0.0 to 100.0% (default: 100.0%).

Modulation Effects

Chorus

The Chorus is useful to “thicken” signals and enhance or add stereo content. It is most effective on melodic sounds, but can also be used on hi-hats to make them more vivid or on a voice sample to create a doubling effect (thereby making it sound as if there were several voices). It works by splitting the audio signal up into two versions and slightly detuning one of them.

1306132908_imageref_1454291723.png

The Chorus panel in the Plug-in Strip.

1306132908_imageref_1454293387.png

The Chorus in the Control area.

Parameter

Description

MOD Section

Rate

The Rate knob defines how fast the phase (and thus the perceived pitch) of the detuned signal is being modulated.

Amount

The amount of the Chorus effect.

OUTPUT Section

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853031051.png

The Chorus on the controller.

Flanger

Classic flanger effect with LFO and envelope modulation. The Flanger sounds a bit like the Chorus, but the difference between them is that the Flanger modulates the signal faster, it is equipped with a feedback mechanism, and can be synchronized to the tempo of the Project.

1306132908_imageref_1454304395.png

The Flanger panel in the Plug-in Strip.

1306132908_imageref_1454306059.png

The Flanger in the Control area.

Parameter

Description

MAIN Section

Frequency

This defines the center frequency of the Flanger.

Feedback

Adjusts the amount of output signal fed back into the input.

Invert

Inverts the Flanger.

MOD Section

Amount

This defines how much the Flanger gets modulated by the modulation source.

Source

Here you can select the modulation source of the Flanger: available options are LFO, LFO Sync, and Envelope. Depending on your selection, the parameter to the right will change.

Speed (LFO)

Defines the speed of the LFO in a range from 0.03 Hz up to 8 Hz.

Speed (LFO Sync)

Defines the speed of the LFO in note values from 16/1 (one cycle every 16 bars) up to 1/16 note.

Shape (Envelope)

Change the shape of the envelope here.

Stereo

This parameter widens the stereo field of the effect.

OUTPUT Section

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853040651.png

The Flanger on the controller.

FM

FM modulates the frequency of the audio signal based on FM synthesis. High frequency settings are useful for adding a subtle “gritty” texture to the input signal.

1306132908_imageref_1454317067.png

The FM panel in the Plug-in Strip.

1306132908_imageref_1454318731.png

FM in the Control area.

Parameter

Description

FREQ Section

Rate

This is for adjusting the speed of the FM modulation.

Split

The Split control determines the extent to which the FM effect is applied to high frequencies via a crossover. Turn to the right to affect higher frequencies. It can be useful to eliminate noise artifacts caused by FM of very high signals.

With high Split settings, the effect becomes more “gritty” and crackling.

DEPTH Section

Contour

Contour determines the extent to which the input volume affects the intensity of the effect.

Amount

Determines the amount of the FM effect.

1306132908_imageref_2853042571.png

The FM on the controller.

Freq Shifter

The Freq Shifter shifts selected frequencies of the audio signal by a user-specified amount. With high frequencies it sounds like a pitch shifter; with low frequencies it sounds like a special chorus.

1306132908_imageref_1454329739.png

The Freq Shifter panel in the Plug-in Strip.

1306132908_imageref_1454331403.png

The Freq Shifter in the Control area.

Parameter

Description

FREQ Section

Coarse

This is used to define the basic frequency of the Freq Shifter.

Fine

Fine-tune the frequency here.

OUTPUT Section

Feedback

Adjusts the amount of output signal fed back into the input. Increasing this parameter will increase the intensity of the effect.

Stereo

This parameter widens the stereo field of the effect.

Invert

Inverts the settings of the Freq Shifter.

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853044491.png

The Freq Shifter on the controller.

Phaser

Classic phaser with LFO and envelope modulation.

1306132908_imageref_1454342411.png

The Phaser panel in the Plug-in Strip.

1306132908_imageref_1454344075.png

The Phaser in the Control area.

Parameter

Description

MAIN Section

Frequency

This defines the center frequency of the Phaser.

Feedback

Adjusts the amount of output signal fed back into the input.

8Pole

Activating this causes the Phaser to use the 8Pole mode, resulting in a more intense phasing effect.

MOD Section

Amount

This defines how much the Phaser gets modulated by the modulation source.

Source

Here you can select the modulation source of the Phaser: available options are LFO, LFO Sync, and Envelope. Depending on your selection, the parameter to the right will change.

Speed (LFO)

Defines the speed of the LFO in a range from 0.03 Hz up to 8 Hz.

Speed (LFO Sync)

Defines the speed of the LFO in note values from 16/1 (one cycle every 16 bars) up to 1/16 note.

Shape (Envelope)

Change the shape of the envelope here.

Stereo

This parameter widens the stereo field of the effect.

OUTPUT Section

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853063691.png

The Phaser on the controller.

Spatial and Reverb Effects

Ice

This is a special reverb for getting cold and metallic sound. Ice includes a bank of self-oscillating filters for interesting and colorful effects. In the Project “Come Into My Disco” from the Maschine factory library, you can hear how it creates deep soundscapes during the break in Scene 6.

1306132908_imageref_1454356619.png

The Ice panel in the Plug-in Strip.

1306132908_imageref_1454358283.png

The Ice in the Control area.

Parameter

Description

ROOM Section

Color

With lower settings, the general sound is a bit more muffled. The higher the Color value, the brighter it sounds.

Ice

The “ICE” factor: higher values sound more metallic.

Size

Adjust the size of the virtual room here.

OUTPUT Section

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853052171.png

The Ice on the controller.

Metaverb

Like the Reverb, the Metaverb adds spatial room information. However, in contrast to the Reverb it has a much more “synthetic” sound, which is particularly suited for melodic content.

1306132908_imageref_1454369291.png

The Metaverb panel in the Plug-in Strip.

1306132908_imageref_1454370955.png

The Metaverb in the Control area.

Parameter

Description

ROOM Section

Size

Adjust the size of the virtual room here.

EQ Section

Low

Low band EQ to cut or boost bass frequencies.

High

High band EQ to cut or boost high frequencies.

POSITION Section

Pan

This pans the dry signal. This is useful because the dry signal can not be panned after the effect without panning the reverb itself, which is unnatural.

OUTPUT Section

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853059851.png

The Metaverb on the controller.

Reflex

This is a special resonating reverb. At moderate settings the Reflex can be useful to emulate small, “tight” rooms. At more extreme settings, it can produce interesting artificial, metallic textures.

Tip

Automating the Color parameter usually yields very pleasing results.

1306132908_imageref_1454381963.png

The Reflex panel in the Plug-in Strip.

1306132908_imageref_1454383627.png

The Reflex in the Control area.

Parameter

Description

ROOM Section

Color

At lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds.

Smooth

With this parameter, you can soften the metallic character of Reflex.

Size

Adjust the size of the virtual room here.

OUTPUT Section

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853065611.png

The Reflex reverb on the controller.

Reverb (Legacy)

This reverb is best for most common applications. The Reverb adds room information to the signal, making it sound more spacious and natural. It is particularly suited to drum sounds, but also useful to add a more “natural” sound for all sorts of other signals.

1306132908_imageref_1454394635.png

The Reverb panel in the Plug-in Strip.

1306132908_imageref_1454396299.png

The Reverb in the Control area.

Parameter

Description

ROOM Section

Room

This allows you to choose one of four basic characteristics of the Reverb: General, Bright, Guitar, and Shatter.

Size

Adjust the size of the virtual room here.

EQ Section

Low

Low band EQ to cut or boost bass frequencies.

High

High band EQ to cut or boost high frequencies.

POSITION Section

Pan

This pans the dry signal. This is useful because the dry signal can not be panned after the effect without panning the reverb itself, which is unnatural.

Stereo

This parameter widens the stereo field of the effect.

OUTPUT Section

Freeze

Enabling Freeze both mutes the dry signal and traps the current state of the Reverb output in a temporary buffer to make it last much longer. This is a powerful tool for playing live: By simultaneously tweaking the Mix knob nearby, you can create striking breaks! Setting the EQ’s Low and High controls to generous values will further increase the effect.

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853071371.png

The Reverb on the controller.

Reverb

The Reverb effect provides three different modes which are described in this section.

1306132908_imageref_1454407307.png

The Room Reverb panel in the Plug-in Strip.

Reverb Room

The Room mode is suited to drum and percussive sounds, and particularly sounds good when used on snares. Modulate the Room Size, and Pre Delay parameters to create special effects.

1306132908_imageref_2212356363.png

The Reverb effect in the Plug-in Strip.

1306132908_imageref_2212358027.png

The Reverb in the Control area (Main page depicted).

Main Page

Element

Description

ROOM Section

Mode

Allows you to choose one of three basic modes of Reverb: Room, Hall, and Plate (default: Room).

Reverb Time

Adjusts the reverb decay time. Turn clockwise to increase decay. Available values range can be adjusted in seconds from 0.5s to 20.2s (default: 1.0s).

Reverb Size

Adjust the size of the simulated room. Turn clockwise to increase the perceived size of the room and reverb reflections. Available values range from 0.0 to 100.0% (default: 20.0%).

COLOR Section

Damping

Adjusts damping of the high frequencies in the reverb signal. Damping refers to the rate at which the high frequencies decay. This effect causes the sound to become gradually muffled and warmer. Available values range from 0.0 to 100.0% (default: 50.0%).

Modulation

Sets the modulation amount. A value of 0 turns the delay modulation off. Available values range from 0.0 to 100.0% (default: 50.0%).

Diffusion

Controls the density of the reflections in the virtual room. A low diffusion setting makes the reflections sound more distinct, like closely spaced echoes. A high diffusion setting creates reflections so close they sound more like noise, in which echoes are indistinguishable. Available values range from 0.0 to 100.0% (default: 80.0%).

Pre Delays

Adjusts the initial delay between the original signal and the first reverberant sound. At higher values this can also be used in many creative ways. Available values can be adjusted in milliseconds from 0.0ms to 250.0ms (default: 0.0ms).

OUTPUT Section

Mix

Adjusts the ratio between the effect (wet) signal and original (dry) signals. Available values range from 0.0 to 100.0% (default: 50.0%).

1306132908_imageref_2853279371.png

The Reverb Room on the controller.

EQ page

The EQ page contains parameters to adjust the EQ of the reverb.

Element

Description

EQ Section

High Cut

Adjusts the high frequencies in the reverberated signal. Available values range in kilohertz from 20.0 kHz to 2.0 kHz (default: 20.0 kHz).

Low Shelf

Adjusts the low-frequency content in the reverberated signal. Available values range in decibels from -0.0 dB to -12.0 dB (default: -0.0 dB).

Reverb Hall

The Reverb Hall mode is a spacious and natural reverb that is particularly suited to tonal sounds. When used with a high Reverb Time setting it provides a very lush reverb making it also suitable for ambient or experimental music. Modulate the Room Size, and Pre Delay parameters to create special effects.

1306132908_imageref_2212360715.png

The Reverb effect in the Plug-in Strip.

1306132908_imageref_2212362379.png

The Reverb in the Control area (Main page depicted).

Main Page

Element

Description

ROOM Section

Mode

Allows you to choose one of three basic modes of Reverb: Room, Hall, and Plate (default: Room).

Reverb Time

Adjusts the reverb decay time. Turn clockwise to increase decay. Available values range can be adjusted in seconds from 0.5s to 20.2s (default: 2.2s).

Room Size

Adjust the size of the simulated room. Turn clockwise to increase the perceived size of the room and reverb reflections. Available values range from 0.0 to 100.0% (default: 10.0%).

COLOR Section

Damping

Adjusts damping of the high frequencies in the reverb signal. Damping refers to the rate at which the high frequencies decay. This effect causes the sound to become gradually muffled and warmer. Available values range from 0.0 to 100.0% (default: 50.0%).

Modulation

Sets the modulation amount. A value of 0 turns the delay modulation off. Available values range from 0.0 to 100.0% (default: 40.0%).

Softness

Alters the balance between early reflections and the late reverb tail. It also changes the amount of diffusion present. It allows you to soften the attack of the reverb and push it more into the background, so it doesn't muddy the dry sound so much. Available values range from 0.0 to 100.0% (default: 90.0%).

Pre Delay

Adjusts the initial delay between the original signal and the first reverberant sound. At higher values this can also be used in many creative ways. Available values can be adjusted in milliseconds from 0.0ms to 250.0ms (default: 0.0ms).

OUTPUT Section

Mix

Adjusts the ratio between the effect (wet) signal and original (dry) signals. Available values range from 0.0 to 100.0% (default: 50.0%).

1306132908_imageref_2853272459.png

The Reverb Hall on the controller.

EQ page

The EQ page contains parameters to adjust the EQ of the reverb.

Element

Description

EQ Section

High Cut

Adjusts the high frequencies in the reverberated signal. Available values range in kilohertz from 20.0 kHz to 2.0 kHz (default: 20.0 kHz).

Low Shelf

Adjusts the low-frequency content in the reverberated signal. Available values range in decibels from -0.0 dB to -12.0 dB (default: -0.0 dB).

Plate Reverb

This effect emulates a plate reverberator. Partly inspired by a legendary plate reverb system, this efficient reverb effect can be used in numerous situations. Its controls make the Plate Reverb easy to use while still flexible and unique sounding. The Plate Reverb is the best choice if a vintage metallic sound is desired. It is particularly good for vocals, but popular for other material as well, such as snare drums.

1306132908_imageref_2853216267.png

The Plate Reverb effect in the Plug-in Strip.

1306132908_imageref_1454408971.png

The Plate Reverb in the Control area.

Parameter

Description

MAIN Section

Mode

Allows you to choose one of three basic modes of Reverb: Room, Hall, and Plate (default: Room).

Decay

Adjusts the damping of the plate, which directly affects the decay time of the reverb.

EQ Section

Low Shelf

Controls the low-frequency content in the reverberated signal.

High Damp

Adjusts the damping of the high frequencies in the reverberated signal.

Pre Delay

Adjusts the time between the original signal and the early reflections.

OUTPUT Section

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853276299.png

The Reverb Plate on the controller.

Delays

Beat Delay

The Beat Delay specializes in creating delays that are synced to the tempo. If you wonder how this sounds, load up the Project “Big Stream” from the Maschine factory library: the Beat Delay is used in various Groups here and offers many rhythmic sonic possibilities. Please note that in the Control area and on your controller, the Beat Delay parameters are spread over two pages.

1306132908_imageref_1454421515.png

The Beat Delay panel in the Plug-in Strip.

Main Page
1306132908_imageref_1454423179.png

The Beat Delay in the Control area: Main page.

Parameter

Description

DELAY Section

Time

The Time parameter defines the delay length in note values. The available values depend on the unit defined by the Unit parameter on the Unit page (refer to below). They range from half a unit to 16 units.

Offset

This parameter is used to shift the start of the delay in relation to the tempo.

Feedback

Adjusts the amount of output signal fed back into the input. Higher values produce more copies of the signal and longer decays.

Crossover

Allows for panning the feedback signal rhythmically in the stereo field.

Color

Defines the basic frequency of the feedback circuit: lower values result in a deeper sound, whereas higher values brighten the sound.

Split

Controls the difference in frequency between the left and right channels. At full left, this control is deactivated.

OUTPUT Section

Stereo

This parameter widens the stereo field of the effect. For example, values go from -100.0 % to 100 %, and negative values inverse the stereo field of the effect.

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853027211.png

The Beat Delay on the controller: MAIN page.

Unit Page
1306132908_imageref_1454433163.png

The Beat Delay in the Control area: Unit page.

Parameter

Description

UNIT Section

Unit

Defines the unit used by the Time and Offset parameters on the Main page.

Grain Delay

By chopping the input into small “grains” and rearranging them as a cloud, the Grain Delay is useful for creating ambient textures. Increase Size, Space and Density to quickly transform any sound into an evolving ambient texture. As a unique experimental effect, it is best experienced firsthand. Please note that in the Control area and on your controller, the Grain Delay parameters are spread over two pages.

1306132908_imageref_1454444171.png

The Grain Delay panel in the Plug-in Strip.

Main Page
1306132908_imageref_2617933707.png

The Grain Delay in the Control area: Main page.

Parameter

Description

GRAIN Section

Pitch

Determines the pitch of the grains: low values result in a deep, slowly repeating grain. High values speed up the grain, making it sound faster and higher.

Size

Defines the length of the grains.

Jitter

Introduces artifacts into the grains.

Reverse

Produces a reverse playback of the grain.

CLOUD Section

Space

Determines the spacing between the grain clouds: the higher the value, the bigger the space between the clouds.

Density

Creates a more “dense” cloud: higher values create feedback-like effects.

Mod

The amount of modulation introduced to the grain cloud.

Mix

Lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853048331.png

The Grain Delay on the controller: Main page.

Output Page
1306132908_imageref_1454454539.png

The Grain Delay in the Control area: Output page.

Parameter

Description

OUTPUT Section

Stereo

This parameter widens the stereo field of the effect. Values go from 0 % (no stereo) to 100 % (full stereo).

Grain Stretch

The Grain Stretch effect uses granular synthesis to manipulate the speed and pitch of the incoming signal.

1306132908_imageref_1454465547.png

The Grain Stretch panel in the Plug-in Strip.

1306132908_imageref_1454467211.png

The Grain Stretch in the Control area.

Parameter

Description

MASTER Section

On

Enables the effect. Every time this control is switched on, the Grain Stretch effect buffers incoming audio for 32 x 1/16th step.

TIME Section

Stretch

Defines the time-stretch amount. Set to 50.0 % for half speed.

Loop

Sets a loop length, in 1/16th steps.

PITCH Section

Pitch

Adjusts the pitch of the grains.

Link

When on, grain size is corrected by the pitch.

Size

Adjusts the size of the grains.

OUTPUT Section

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853050251.png

The Grain Stretch on the controller.

Resochord

The Resochord is a bank of 6 comb filters, each of which is individually tuned according to the selected chord. The results are most effective with non-melodic content (like drums) as the Resochord will print its own harmonic content on to any input material.

1306132908_imageref_1454478219.png

The Resochord panel in the Plug-in Strip.

1306132908_imageref_1454479883.png

The Resochord in the Control area.

Parameter

Description

PITCH Section

Mode

Here you can select between the two modes of the Resochord: Chord and String. In Chord mode, the 6 combs are tuned according to various chords. In String mode, the 6 combs are centered around one frequency and can be spread for an intense chorus-like effect. Depending on your selection the other parameters in the Pitch area will change.

Spread (String mode)

Allows you to define how big the difference in tuning is between combs.

Style (Chord mode)

You can select between different chord-styles such as minor or major.

Chord (Chord mode)

Here you can choose from different chords to be applied to your audio signal.

Tune

It allows you to transpose the Resochord in semitones.

COLOR Section

Brightness

This is to determine the basic sound characteristic of the Resochord: higher values will brighten the sound by adding high frequencies.

Feedback

Adjusts the amount of output signal fed back into the input.

Decay

With Decay you adjust how fast the Resochord fades out.

OUTPUT Section

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853067531.png

The Resochord on the controller.

Distortion Effects

Distortion

The Distortion effect contains two modes of distortion: Mullholland and Analog.

1306132908_imageref_1454492427.png

The Distortion panel in the Plug-in Strip.

1306132908_imageref_1454494091.png

The Distortion in the Control area.

Mullholland Mode

Mullholland mode combines overdrive, feedback and modulation, this produces a heavy distortion/fuzz effect, comparable to distortion stomp-boxes for guitars. This effect is special because of the feedback it creates.

Parameter

Description

MAIN Section

Mode

Select a distortion type: Mullholland or Analog.

Drive

Determines the basic amount of distortion.

Color

At lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds.

Feedback

Adjust the amount of output signal fed back into the input.

Tone

General tonal characteristic of the feedback signal.

Tone Mod

Modulation introduced in the feedback signal.

OUTPUT Section

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

GATE Section

Gate

The Gate button is used to cancel out feedback loops introduced by high Feedback settings.

Release

This parameter determines how fast the distorted sound dies down when the Gate is activated.

Analog Distortion

Analog mode adds grit to Drums and Percussion, Lead Synths and Guitars.

Element

Description

MODE Section

Mode

Select a distortion type: Mullholland or Analog.

DISTORTION Section

Saturation

Sets the amount of saturation applied to the signal. Available values range from 0.0 to 100.0% (default: 25.0%).

Bass

Attenuates the low frequencies of the distortion effect. Available values range from 0.0 to 100.0% (default: 100.0%).

Tone

Sets the frequency for the high cut filter. Filtering the harmonically rich distorted signal produces a softer tone. Available values range from 0.0 to 100.0% (default: 100.0%).

Focus

Switches the frequency range of the processed signal, pulling it slightly further forwards in the mix. The effect is more pronounced when Definition is set to lower values.

Definition

Determines how pronounced the distortion effect is. Available values range from 0.0 to 100.0% (default: 50.0%).

OUTPUT Section

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal. Available values range from 0.0 to 100.0% (default: 100.0%).

1306132908_imageref_2853034891.png

The Distortion on the controller.

Lofi

The Lofi effect reduces the bit depth (or bit resolution) and Sample rate of the audio signal for an interesting “vintage” effect at subtle settings, and heavy digital distortion at extreme settings.

1306132908_imageref_1454505099.png

The Lofi panel in the Plug-in Strip.

1306132908_imageref_1454506763.png

The Lofi in the Control area.

Parameter

Description

RESAMPLE Section

SR

SR stands for Sample Rate and ranges from CD-quality (44.1 kHz) to 99.5 Hz which results in a hissy crackle.

BITCRUSH Section

Bits

Introduces a distortion based on bit reduction.

Smooth

Reduces the aliasing introduced by the Lofi effect.

Stereo

Widens the stereo field of the effect.

OUTPUT Section

Mix

Mix lets you adjust the amount of the effect in relation to the dry original audio signal.

1306132908_imageref_2853056011.png

The Lofi on the controller.

Saturator

The Saturator is a flexible tool allowing you to apply various types of saturations to your signal. The Saturator offers three modes: Classic (legacy mode), Tape, and Tube. You can select the desired mode via the Mode selector. Since the three modes provide different sets of parameters, each of them is described separately below.

1306132908_imageref_1454517771.png

The Saturator panel (here in Tube mode) in the Plug-in Strip.

Classic Mode

The Classic mode is the legacy mode. It combines compression and saturation to increase the overall loudness and add additional harmonics.

1306132908_imageref_1454519435.png

The Saturator in Classic mode in the Control area.

Classic Mode – Parameter

Description

MAIN Section

Mode

Selects between Classic, Tape, and Tube saturation modes. All other parameters vary according to the mode selected here.

Input

Controls the input gain of the effect. Increasing Input will also increase the amount of compression performed on the audio signal.

Contour

Determines how closely the Saturator responds to the input volume. Higher values create a more distorted sound.

Drive

Adjusts the amount of distortion introduced by the Saturator.

1306132908_imageref_2853073291.png

The Saturator in Classic mode on the controller.

Tape Mode

The Tape mode emulates the soft compression and pleasant saturation induced by recording to analogue magnetic tapes. It can be used lightly to add warmth and coloring to the sound, or heavily to add aggressive distortion.

1306132908_imageref_1454529419.png

The Saturator in Tape mode in the Control area.

Tape Mode – Parameter

Description

MAIN Section

Mode

Selects between Classic, Tape, and Tube saturation modes. All other parameters vary according to the mode selected here.

Input

Controls the input gain of the effect. This affects the amount of tape distortion and compression.

Contour

Controls the high frequency roll-off starting frequency. Frequencies above this point will be attenuated.

Drive

Controls the low frequency boost/cut of the effect.

Tube Mode

The Tube mode emulates the smooth saturation of overdriven tube amplifiers. It is equipped with a feedback-driven dynamic compression and an additional EQ section allowing you to fine adjust the frequency content to be processed.

1306132908_imageref_1454531083.png

The Saturator in Tube mode in the Control area.

Tube Mode – Parameter

Description

MAIN Section

Mode

Selects between Classic, Tape, and Tube saturation modes. All other parameters vary according to the mode selected here.

Charge

In Tube mode the Saturator provides a negative feedback loop that attenuates the level at the Saturator’s input according to the amount of low frequencies at its output. This notably prevents the bass content “polluting” the saturation. The Charge parameter allows you to adjust the amount of feedback. At 0 (full left) the feedback loop is deactivated. Increase the Charge value to strengthen the effect. Higher values additionally generate an interesting compression-like effect.

Overload

Boosts the low frequencies of the input signal. Used together with the Charge parameter (see above) it provides you with a powerful tool to produce a richer, fatter sound.

Drive

Adjusts the level of the input signal. This directly affects the amount of tube distortion.

EQ Section

Bypass

Enable this button to bypass the EQ section.

Bass

Adjusts the level of the low frequency band.

Treble

Adjusts the level of the high frequency band.

OUTPUT Section

Gain

Adjusts the output level of the effect. Use this to compensate for changes in volume caused by input gain and signal compression.

Perform FX

Designed for spontaneous, tactile control in recording or live performance, these eight complex multi-effects alter motion, space, dynamics, and more for added expression.

  • Filter: The Filter is a raw-sounding, analog-modelled LP/BP/HP filter with additional saturation parameters and resonance that can be pushed into self-oscillation. For more information see section Filter.

  • Flanger: The Flanger is a comb filter effect. It can behave like a standard flanger or phaser but can also go pretty wild and sound more like a creative delay if you push the decay and delay time. Various tone-shaping controls are available. For more information see section Flanger.

  • Brst Echo: The Burst Echo is a warm, versatile echo with plenty of character. It's great as a dub echo but can also be used for quite extreme sound design. For more information see section Burst Echo.

  • Reso Echo: The Reso Echo is a crazy psychedelic echo which can be tightened up into a punchy resonator. For more information see section Reso Echo.

  • Ring: Based on a bank of ring modulators, the Ring effect adds a bell-like quality to melodic sound sources. An additional plate reverb lets you pick out individual notes with your finger and have them ring out for several seconds. For more information see section Ring.

  • Stutter: Stutter is a beat-mangling effect, great for adding glitches and fills to drum patterns and more. For more information see section Stutter.

  • Tremolo: Tremolo is a tremolo/vibrato effect, useful for adding expression and movement on the fly. For more information see section Tremolo.

  • Scratcher: At its most basic, Scratcher allows you to apply a turntable "brake" to the incoming signal and then scratch it, as if on vinyl. But an additional pitchshifter delay, linked to the Smart Strip position, adds a wealth of sonic possibilities, from simple thickening to alien-sounding sweeps. For more information see section Scratcher.

For information on how to control a Perform FX parameter using the Smart Strip, refer to Perform Mode.

Filter

An analog-modeled High, Low, and Band-pass filter capable of yielding raw, natural-sounding results using saturation and resonance. Roll off the highs for a thick, murky veil, or use the resonance to create sounds that float into self-oscillation infinity.

1306132908_imageref_2511408651.png

Filter Perform FX in the Plug-in Strip.

1306132908_imageref_2545001355.png

Filter Perform FX in the Control area.

Main Page

Parameter

Description

MODE Section

Mode

Select an effect.

TOUCHSTRIP Section

Engage

Activates the filter.

Frequency

Sets the cutoff frequency according to the min/max range parameters.

FILTER

Type

Selects from Low Pass, Band Pass and High Pass modes.

Resonance

Sets the resonance of the filter. Values over 100% will lead to self-oscillation—be careful! Turn down the Output Gain (and turn up the Saturation to compensate) in order to avoid extremely loud ringing. Note that the resonance will sound more pronounced at lower saturation settings and vice versa.

Setup Page

Parameter

Description

RANGE Section

Min. Freq

Sets the lower limit for cutoff frequency.

Max. Freq

Sets the upper limit for cutoff frequency.

SATURATION Section

Saturation

Sets the input gain of the filter.

Out Level

Sets the output gain of the filter.

Flanger

A comb filter effect with more than a few tricks up its sleeve. Get performance-ready flanger or phaser effects, or expose its wild side – setting higher decay and frequency values unleashes ping-pong delay-like flutter effects.

1306132908_imageref_2511410571.png

Flanger Perform FX in the Plug-in Strip.

1306132908_imageref_2545003275.png

Flanger Perform FX in the Control area.

Main Page

Parameter

Description

MODE

Mode

Select an effect.

TOUCHSTRIP

Engage

Activates the effect.

Frequency

Controls the volume of the comb filter.

FLANGER

Decay

Controls the decay time.

SATURATION

Controls the saturation in the feedback path, producing a dirtier, compressed sound.

STEREO

Controls the stereo spread of the effect.

Setup Page

Parameter

Description

COLOR

Polarity

Flips the phase of the signal in the feedback loop. Negative polarity lowers the pitch by an octave and produces a slightly hollower sound.

Tone

Offers the choice between Flanger mode, essentially a straightforward comb filter or short delay, and Phaser mode, which shifts the phase of the signal in the feedback loop to produce a more rounded, hollow tone.

Burst Echo

A warm, versatile echo with plenty of character, designed for spontaneous splashes of echo. Strong, responsive attacks that taper off into hazy trails are perfect for dub and can also be tweaked for more extreme sound design.

1306132908_imageref_2511406731.png

Burst Echo Perform FX in the Plug-in Strip.

1306132908_imageref_2544999435.png

Burst Echo Perform FX in the Control area.

Main Page

Parameter

Description

MODE

Mode

Select an effect.

TOUCHSTRIP

Engage

Activates the effect. When activated, feeds a burst of signal into the effect according to the length set by the Feed parameter.

TS Assign

Assigns the control to Feedback or Time.

Feedback: Sets the delay feedback when the effect is activated. The feedback is reduced when the effect is disengaged.

ECHO

Time

Controls the delay time, either continuously or in quantized divisions according to the Time Mode.

Time Mode

Sets the rhythm mode of the delay, either in quantized note divisions (Straight/Dotted/Free) or unquantized (milliseconds).

Filter

Adjusts the LP and HP filter in the feedback loop. At 0%, the filter is fully open. At higher values, the HPF frequency increases and LPF frequency decreases for more aggressive filtering.

Wet Level

Adjusts the volume of the delayed signal.

Setup Page

Parameter

Description

ROUTING

Mix Mode

Mix mode sets the routing of the signal:

  • In Mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the Wet Level parameter.

  • In Replace mode, the dry signal is muted after the first repetition, leaving only the delay tail audible until the effect is released.

  • In Wet Only mode, the dry signal is muted entirely, which is useful for placing the effect on a send.

Feed

Sets the length of the burst of audio to feed into the delay input whenever the effect is initially activated. Shorter burst lengths (e.g. 100-150ms) are useful for picking out notes or drum hits. Longer burst lengths (up to a second) can be used to repeat musical phrases. Set to maximum (>99%), the feed is continuous, deactivating burst mode entirely and simply feeding the delay whenever the effect is on.

Reso Echo

A complex resonant echo with advanced feedback and saturation that verge on psychedelic tendencies. Echoes range from a tight, punchy resonant hum to ambiguous howling sounds from another dimension.

1306132908_imageref_2511412491.png

Reso Echo Perform FX in the Plug-in Strip.

1306132908_imageref_2545005195.png

Reso Echo Perform FX in the Control area.

Main Page

Parameter

Description

MODE

Mode

Select an effect.

TOUCHSTRIP

Engage

Activates the effect.

Frequency

Controls the frequency of the filters in the filter bank, altering the tonality of the signal.

ECHO

Time

Sets the delay time.

Feedback

Sets the delay feedback.

Pump

Controls the amount of compression applied to the feedback loop.

Wet Level

Controls the volume of the delayed signal.

Mix Mode

Sets the routing of the signal:

- In Mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the Wet Level parameter.

- In Insert mode, the dry signal is processed with a filter and the wet signal is added on top. The Wet Level parameter is an output level control for the whole effect while engaged.

- In Wet Only mode, the dry signal is muted entirely, which is useful for placing the effect on a send.

Setup Page

COLOUR

Saturation

Controls the amount of saturation applied to the feedback path.

Resonance

Controls the resonance of the filters in the filter bank. More resonance emphasizes the "singing" effect.

Ring

Built on a carefully selected bank of ring modulators, Ring adds a bell-like quality to melodic sound sources. Using the additional plate reverb, tweak a knob or Smart Strip to hand-pick individual notes and keep them ringing into the stratosphere.

1306132908_imageref_2511414411.png

Ring Perform FX in the Plug-in Strip.

1306132908_imageref_2545007115.png

Ring Perform FX in the Control area.

Main Page

Parameter

Description

MODE

Mode

Select an effect.

TOUCHSTRIP

Engage

Activates the effect.

Frequency

Controls the frequency of the ring modulators.

OSC

Spread

Controls the frequency spread of the ring modulators. At low Spread values, the ring modulators converge to a single modulation frequency. At higher Spread values, the oscillator frequencies become further apart.

Glide

Sets the smoothing rate of the control position, allowing for pitch slides as you activate different values.

REVERB

Rev Time

Controls the decay time of the plate reverb.

Rev Mix

Controls the dry/wet mix of the plate reverb.

MIX

Dry/Wet

Controls the dry/wet mix of the overall effect.

Setup Page

Parameter

Description

ROUTING

Mix Mode

Mix mode sets the routing of the signal:

  • In Mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the Wet Level parameter.

  • In Wet Only mode, the dry signal is muted entirely, leaving silence except when the effect is activated. This is useful for using Ring as an instrument with a sustained sound (e.g. a pad) as source material.

Stutter

Turn the intensity up, and down again with Stutter. This beat-mangling effect adds creative dynamics like glitches, fills, and expressive pitch-bending crescendos to drum patterns and more.

1306132908_imageref_2511416331.png

Stutter Perform FX in the Plug-in Strip.

1306132908_imageref_2545010955.png

Stutter Perform FX in the Control area.

Main Page

Parameter

Description

MODE

Mode

Select an effect.

TOUCHSTRIP

Engage

Controls a hard bypass. Activating the control commences looping, releasing the control bypasses the effect.

Length

Can be assigned to Length (loop length, by default) or Pitch (relative pitch) using TS Assign.

TS Assign

Assigns the control to Length or Pitch.

STUTTER

Gate

Applies a volume envelope to the loop, exaggerating the "stutter" effect, especially at short loop lengths. Setting the parameter to 100% effectively disables the envelope whereas the gating is most extreme at 0%.

Pitch

Parameter controls playback pitch (relative to pitch when the effect is engaged) when the controls are assigned to Length, and the Length parameter controls loop length when the control is assigned to Pitch. Otherwise each of these parameters has no effect and is respectively hidden.

LOOP

Direction

Controls the looping direction—Forward (always forward), Reverse (always reverse) or Both. In Both mode, direction is forwards by default on engage and whenever the most recent control movement was upwards, or reverse whenever the most recent control movement was downwards. The Direction parameter is available only when the TS Assign is set to Length.

Quantize

Quantizes the loop length and start point to the song position and tempo. When Quantize is off, the loop length is continuously variable and measured in milliseconds, and no quantization takes place. Quantization is especially meaningful if direction is set to Reverse or Both, since it's during reverse playback where a poorly timed loop will sound completely off-time.

Tremolo

A no-frills tremolo and vibrato effect that’s perfect for creating motion and wobble on the fly. Instantly add expression with multiple modes, Rate, and Depth ranges, and use the Stereo knob to create auto-pan motion effects.

1306132908_imageref_2511418251.png

Tremolo Perform FX in the Plug-in Strip.

1306132908_imageref_2545012875.png

Tremolo Perform FX in the Control area.

Main Page

Parameter

Description

MODE

Mode

Select an effect.

TOUCHSTRIP

Engage

Enables and disables the effect.

Position

Controls the tremolo and vibrato rate and depth, within the ranges defined by the Min and Max parameters on the second page.

TREMOLO

Trem/Vibr

Controls the balance between tremolo (modulation of amplitude) and vibrato (modulation of frequency/pitch).

Vibr Mode

Sets the vibrato mode. Two are available: Varispeed, which modulates the playback speed of the audio, much like moving the pitch control on a turntable or tape player, and Freq Shift, which uses a modulated frequency shifter. Freq Shift produces a somewhat detuned sound due to the nature of the frequency shifting—low frequencies are more audibly shifted than high frequencies. Varispeed scales pitches evenly across the audible range, but it introduces small fluctuations in timing.

Attk/Rel

Controls the speed at which the effect comes on after turning the effect on and tails off after releasing the effect.

Stereo

Controls the stereo width of the modulation.

Setup Page

Parameter

Description

DEPTH RANGE

Depth Min

Controls the amplitude of the modulation when the parameter position is set to 0%.

Depth Max

Controls the amplitude of the modulation when the parameter position is set to 100%.

DEPTH RANGE

Rate Min

Controls the rate of the modulation when the parameter position is set to 0%.

Rate Max

Controls the rate of the modulation when the parameter position is set to 100%.

Scratcher

Scratcher warps your sounds with turntable motion effects that can get other-worldly. Apply a ‘brake’ to a sound, then scratch with it – just like on vinyl. Or use the pitch shifter delay to thicken the sound and create alien-sounding sweeps.

1306132908_imageref_2515360267.png

Scratcher Perform FX in the Plug-in Strip.

1306132908_imageref_2545009035.png

Scratcher Perform FX in the Control area.

Main Page

Parameter

Description

MODE

Mode

Select an effect.

TOUCHSTRIP

Engage

Engages the turntable brake, enabling scratch control. When released, the effect is bypassed entirely.

Position

Controls the brake speed (higher = slower brake), the scratch position (higher = forward) and the delay time (higher = longer delay time).

SWIRL

Delay Time

Controls the delay time range. Longer values produce a delay effect. Shorter values result in a comb filtering effect. The Position parameter acts as a further scale factor on this delay time.

Feedback

Controls the delay feedback.

Freq Shift

Controls a frequency shifter in the delay feedback loop. At 12 o'clock, the frequency shifter is deactivated. Swirling, alien and metallic sounds can be made by enabling the frequency shifter and increasing the feedback.

Wet Level

Controls the level of the delay effect.