Logic Generative Foldbeat
generative techno system
DESCRIPTION
generative techno system
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1.6
Sequencers replaced by quantizers, i will include the sequencers old version also in the zip
1.5
Stepped random LFO and gate switches for easy routing added
Check ensemble's info for logic router's destinations
1.4
Octave adder and example snapshots added
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Start from patch INIT 1 or INIT 2
Briefly
If all LOGIC ROUTER buttons are at "1"
KICK LOGIC and SNARE LOGIC blocks at "OR"
you have:
Channel 1 of the clock divider is for KICK and acts as a constant steady beat
Channel 2 is for adding variation via the KICK PROB block (at 100% no gates, -100% all gates)
Channels 3 and 4 is the same for SNARE
Channels 5 and 6 are used to drive the sequencers via SEQ LOGIC block and probabilities, so it depend with your setting how they drive the sequencers exactly ( check the wiring! )
CLAP needs probability B from KICK PROB and CYMBAL from SNARE PROB
All Drums and OSC 1 and 2 at probability 100% will mute except KICK and SNARE
Turn ARP buttons on and off to transpose the sequences with the octave adder for each OSC
Turn LPG on / off buttons to start / stop the pinging of LPG 1&2
Try different combinations of resets from the CLOCK
When you navigate through patches regularly restart the clock because when you have a divider UP mode patch and meets a DOWN mode patch during the transition the count is lost.
Out of CPU i run it at 33kHz don't know how it sounds at normal sample rates
Extra careful with the Fold block its actually the master out
Enjoyy
j j t
COMMENTS (5)