4-KnS
Momentary sequencer to be controlled by 4 hardware knobs
DESCRIPTION
Conceptual 4-layer momentary sequencer designed to be controlled by 4 hardware knobs or faders. Map 4 knobs to 4 big circles on the panel — it is not comfortable to control this with mouse. First knob, with blue number in it, also works well when mapped to mod wheel.
Demo: https://youtu.be/u79ne0tJ6Mg
- There are 8 sequences (A-H). Sequences are edited individually or in group (current + all higher).
- Each sequence consists of 4 concurrent layers. Layers have up to 16-steps, individual and common clock input, randomisation and divider setting. Layer parameters can be edited per single layer or for all 4 layers together.
- Sequences can be chained in 3 chains with up to 16-steps and randomised. Chain position is advanced when layer 1 of currently playing sequence loops.
- Playback can be locked on chain 3 (independent sequence editing and playback).
- Step positions are not reset on sequence change.
- No parameters/values are saved when file is saved/closed or engine reset (permadeath).
Controls:
- parameter edit 1
- parameter edit 2
- sequence (A-H), chain selection (1-3) and “LOCK” activation
- parameter/layer selector (1-4 and all) and “EDIT ALL” activation
Parameter 1 for layers:
- select step and write value present at DATA input to selected step (blue)
- probability of random value to be read by playhead (orange)
Parameter 2 for layers:
- length
- incoming clock division (green)
Parameter 1 for chains:
- select position for editing (blue)
- probability of random position to be read by playhead (orange)
Parameter 2 for chains:
- assign sequence to selected position
- chain length
Edit all function: parameter changes affect current sequence plus all higher sequences.
Lock function: locks playhead on chain 3.
Inputs:
- Clock input for each layer
- A/B modulation
- Data input: used for values written to steps and for “Random fill” function’s buffer)
- Common clock input
- Random (gate/trig): fills all steps of currently selected layer(s) with random values captured from DATA input
- Lock (gate/trig): input for “LOCK” playhead function (chain 3)
...
16/2/22: updated – added 4 buttons and reset input.
COMMENTS (8)