Perlin Noise Oscillator
Generates a smooth, pseudo-random noise using 1D Perlin.
DESCRIPTION
Generates a smooth, pseudo-random signal using Perlin noise.
Smooth means that the values don't "jump around" like a true random function, and pseudo-random means that the output can be reliably recreated when using the same parameters.
Can be used as an LFO to control parameters smoothly & naturally
Can be used in audio rate to generate timbres.
Audio demos:
1: Using this osc to modulate the frequency of a sine oscillator in a song
2: Additive synthesis with parameters controlled by multiple perlin noise osc
3: Space Drone instrument with Attack & Offset controlled by Perlin noise osc
This Oscillator accepts the following parameters:
X: [0..1] - Position in the noise space (you typically want to connect this to a ramp or triangle oscillator or LFO).
Seed: Any number to initialize the noise space (the same seed will recreate the same noise space)
Smooth: 0>n<=1 - The frequency of "bumps" in the noise space. lower values - more bumpy space
Oct: [1..6] - Octaves: amount of noise layers. Every additional octave increases the roughness and complexity of the signal. Keep on 1 for a smooth random signal.
Fact: 0>n<=1 - Scaling factor applied to each octave. 0.5 is a good starting value.
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