Graphical Compressor / Distortion vII
New and improved version of my Graphical Compressor. 2 years in the making...
DESCRIPTION
This is the new and improved version of my Graphical Compressor. This instrument represents about 2 years of work (on and off), I started it when R5 was still in beta. Most of that time was spent building the GUI, I hope you enjoy it.
Update 2.1
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- Corrected the scale of the input/output meters (they were off)
- Decided to change the way the output metering for the individual channels worked (it now includes the gain-offset)
- Added a few more comments to knobs and things
Features:
- Bezier curves(!)
- Completely custom peak-level meters
- zoom and scroll of the main edit window
- “Adaptive” compression mode = smoother compression when you want a transparent compression sound.
- “library” to save your favorite gain-curves
- core –based compression algorithm using gain-transfer function look-up table means very low CPU usage.
- lots of wiz-bang GUI features
- Crossover uses Martinj Zwartjes’ phase-linear filters.
- Lower CPU than the orignal thanks to core and multi-diplays
NOTE: The current version is *BETA*. I have only done some very basic testing on it. I post it here because I’ve been working on it for so long that I just wanted to get it out there, and to get feedback and have some people check it out for bugs.
- When using the ensemble as a plug-in (as you most often will), you’ll want to delete the “deck” instrument and connect the audio-in module to the L/R inputs on the compressor.
- The instrument comes with no documentation, but the knobs and things are pretty well documented. Expect documentation to come in a future release. Please ask me questions via email so I can get a feel for what is most confusing about the instrument. If you have any question, try checking out v1 of the GCD as it has more documentation. The first thing I would recommend reading is the pop-up help for the main GUI, the "Edit Range" knob, and the "Scale" knob.
Like GCD v1, the attack and release times can go all the way down to 0ms. Anything below about 10ms will create distortion, hence the name “graphical compressor / distortion". When used with higher attack/release times, and "normal looking" gain curves, it should be as distortion free and smooth as any other digital compressor.
Planned enhancements;
- Mono and side-chain modes
- Nicer GUI for the cross-over
- Look-ahead limiting
- Skinning the background and maybe the knobs
Big ups to the Reaktor community for helping me stay motivated!
Enjoy, Happy Holidays...
CList
clist@mindspring.com
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