Noise Injectors 6+7

12 Noise Gens

(2 Votes)
CAL SCOTT
1 (Updated 3 months ago)
2.8MB
December 10, 2024
Reaktor 6

DESCRIPTION

Gooday fellow alienoids!
This is your Captain Scottex speaking from Flight 303.
today we shall be attempting various unknown manouvers at very high altitudes never before performed....and hoping not to crash. If succesfull it is predicted we can bend the space/time continuum, if not.. we all get vaporised. enjoy your flight!

As before ---> Six noise gens in each block. 3 can be mixed together by using the faders on the panel at a time.
The 4th fader "SHAPE" modifies 1 or more parameters on each noise simultaneously.

BLOCK 6 - 6 Stereo NOISE GENS.
GEN 1- Heavy Breather
GEN 2 - Double KIK Gen
GEN 3 - Quad-Impulse
GEN 4 - Destruction GEN
GEN 5 - SHAKANOIA GEN
GEN 6 - Noise Pong

BLOCK 7 - 6 Stereo NOISE GENS.
GEN 1- DIV Krusher
GEN 2 - Kool Komber Noise
GEN 3 - Old Whistler
GEN 4 - On the EdGe NoiZe
GEN 5 - Static to Fire Gen
GEN 6 - Bad Weather Gen

the x-y controls the volumes and mod sliders.
Each of the 3 channels have 2 noise sources.
The extra controls like dirt, + white INV and mono sum are applied to all the noises on the stereo mix out only.

The other 3 stereo channel outs are direct with only volume modulation and the SHAPE.

As they are 6 gen blocks with 3 outs, in order to have all 6 outs separate in stereo, simply duplicate the block and have one set to NZ 1 3 5 and the other to NZ 2 4 6.

COMMENTS  (3)

windplayer
2 months ago
Whatever it will be, I am sure, it will be an interesting result! :-)
CAL SCOTT
2 months ago
Great idea, i can have a go. not sure how accurate i can get with the modelling, we might get an alien yoddelling block or something instead
windplayer
2 months ago
Hello Cal, I like your Noize injector-blocks. Is it possible for you to create noise injectors with human-related-noises (breathing, blowing, humming...)? This would be a fine addition!
now