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Dubby Red Planet

Retooling of a dubby LeboZobel soundmachine

(90 Votes)
1.3 (Updated 18 years ago)
81.2kB
August 04, 2006
Reaktor 5 or lower
Instrument Sequencer

DESCRIPTION


Update: added a control to attenuate FX mix, extra controls to scale FM amount, and more sensible values for the impulse oscillator sync, plus some more snaps.

Note that the impulse oscillators will not trigger if the reset (knis 1/2 tempo control) is happening faster than the impulse frequency (knis 1/2 pitch control).

This instrument began life as LeboZobel's Pole-onaise.

I've modernized the sequencers, added automated faders, and made a few changes under the hood.

There's a lot of mystery in this instrument - I spent a good amount of time dissecting the original Pole-onaise and learning how to create snapshots for it. I think I still haven't gotten to the bottom of it in some ways; maybe it's because it was designed for an older version of Reaktor...?

There are two types of faders: XY and Y faders that allow you to set loop length and other parameters, and smaller XY faders whose loop length is determined by how long you drag the mouse across their surface, up to 64 16th notes.

Feel free to use the recordable faders in your own creations as long as you give me credit. :-)

Have fun!

COMMENTS  (12)

Event Iter
15 years ago
Great , Thanks !
Dylan Gadwa
16 years ago
Hey theologiae LLC -- care to share your randomizer?
Colin Consterdine
17 years ago
Very interesting and usable. Thanks
John Loose
18 years ago
Best Glitch machine ever.
Der Einmeier
18 years ago
really nice results, after i spent a while i figured out how versatile and unique it can sound, it's especially BIG fun using resonatter against it ;-)
Peter Dines
18 years ago
Bitte sehr!
Dieter Zobel
18 years ago
vielen dank
Don Dailey
18 years ago
The recordable faders and XY controllers are happnin'. I can totally use that. Wish there were more snaps. I guess I'll have to make my own :-) Nice job Thanks.
mike stacey
18 years ago
really cool stuff. i made up a really easy randomize of the event tables based on the bad ass clear structure you have in there. that structure really opens up a lot of ideas for me. thanks
Peter Dines
18 years ago
Oh... what I said about the sequencers applies to the top two. The bottom two, when on, only gate the clicky sound of the impulse oscs as sent to the main mix and effects.
Peter Dines
18 years ago
Glad you like it! Massive build up of sound, eh? That shouldn't happen... the sequencers determine whether or not the impulse oscillators are able to trigger the envelope on the FM oscillators. When it's off the FMs are triggered non-stop by the impulse oscs. Maybe in cases where the FM oscillators have a very long attack or decay it could cause problems... will have to investigate. I think I need to scale the send to effects differently too - taper it in a logarithmic curve as it increases, perhaps. One thing I can tell you is this is not, at the moment, an ens that takes well to having snapshots randomized. Which is a pity because the faders can be randomized - they get random values in the snap value arrays then you can turn the Smoo control to water or molasses to "interpolate" between the values.
Phil Durrant
18 years ago
this is really fantastic! thanks for sharing. one thing, i expected the 4 "On" buttons to mute the "Sack" when switched off. instead i get a massive build-up of sound as it routes an un-enveloped version of the signal through to the next stage. is this correct? anyway, this is still a 10 as it is a great upload. your faders are wonderful!
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