System Discrete
Blocks Pack
DESCRIPTION
Here is a rundown of a few of these blocks: https://youtu.be/sLP54qEFKvQ
I used these blocks to make an album that you can check out here: https://rickhowell.bandcamp.com/album/themes-from-an-undying-world
It's also available on music streaming platforms as "Themes From an Undying World"
The blocks are designed to be stereo from beginning to end of the signal chain.
__Pack Breakdown__
1 Amplifier
2 Drum Modules
12 Effects
3 Filters
2 Mixers
5 Modulators
9 Oscillators
2 Signal Processors
4 Sequencers
1 Utility
If you have any concerns, you can email me at: rick.howell.arts@gmail.com
If you would like to donate to support this project, you can do so here: https://paypal.me/notRickHowell?country.x=US&locale.x=en_US
(Or buy an album on my bandcamp page, and get some music with your donation!)
/** If you think you can help me build a new Fourier transform algorithm to minimize CPU usage in the frequency domain blocks, get in touch with me **/
If you are from Native Instruments reading this, I would like a job please. Imagine what I could do if I was getting paid to make instruments.
__Update 3.2__
The Racks require you have Blocks Primes installed, so be sure to download those too from NI.
[New Modules]
DLQS: Algorithmic CV sequencer with the ability to have a quantized output.
16 Step: Light, small, and simple 16 step sequencer.
__Update 3.1__
Added a new module
Logistic: Limiter and Distortion module based on the logistic function. Useful for saturation, soft clipping, heavy distortion, and everything in between.
__Update 3.0__
The CPU usage for the modules listed have been greatly improved. I spent a lot of time designing an updated interface that is both intuitive to use, and not CPU heavy. The performance for the updated modules is much better than previously, although there is still work to do.
I built a granular engine from scratch, and implemented it in an oscillator / delay form (Tensor Field / Tensor Field Delay). The engine is not designed to handle single cycle waveforms, or wavetables. The delay currently implements an interpolator from Robin Davies, although this is just a placeholder. I am currently working on a de-click and interpolate method, since there are some unpredicted results with changing the density and playing back too close to the start and end points. Keeping this in mind however, the engine sounds amazing.
[Updated Modules]
Harmonic Osc: Simplified OSC engine for better CPU performance, but I recommend just updating to V2.
TRK Super: Better stereo sense.
TRK West: Updated functionality, added stereo tilt knob.
LPGx2: Updated graphics.
LGC: Switched AND and OR outputs since they were reversed. You will have to update this to match if you are using an older version.
FG: Updated graphics
Zeta Delay: Half the CPU usage, and updated interface.
Spectral Processor V2: Better CPU usage and updated interface.
[New Modules]
Tensor Field: Granular oscillator.
Tensor Field Delay: Granular delay.
Harmonic Osc V2: Complete engine redesign, making for much better CPU usage and a more intuitive interface.
__Update 2.1__
[Updated Modules]
Delay Man: Added de-click option, especially useful for reverse mode.
Rounds Reverb Mod: Updated graphics.
[New Modules]
Double Header: Drum module designed for kicks, snares, toms, etc...
Metal Resonator: Drum module designed for metallic sounds like rides, hats, etc...
Bento Mix Stereo: Stereo version of the bento mix.
The drum modules were designed to make a wide range of sounds, so programming them is not always easy.
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